Hello,
I'm working on a fireworks script for a mission but it is unstable. When I use it on Rahmadi it looks good 9 out of 10 times but when I try to use it under more difficult circumstances, with lots of smoke and units, the explosion looks more like an implosion. Does anyone know how to get around this problem?

Edit:
Ok, so I've been trying to isolate the problem by making small changes to the code. And when I run it, it appear as the particles don't get a "MoveVelocity" when running missions with a lot of smoke and units. Could this be a clue?
The sample mission that I've attached to the first post works just fine when I run it. Has anyone else tried it ? Did it look ok?