Sounds like that's what it is Kju , i changed the list extensions to .PAA didnt change any thing smae report but again no problems when running island in arma2.rpt
I also changed my mask layer to lca , everything ran smooth as before so i guess it accepts both Lco and LCA , i will stick with lca forr ow to see if BIS report why they have also LCA.
Edit
there may have been a benefit, before when i schose 10000 view dist textured dissapear on horizon , looked like square holes in landscape, this is not happening now, needs testing with an island without so much clutter ,so it dont take so long to Binarise lol.
Jesus these island do take a long time to Bake in Binpbo tough an average of 3 hours for mine so i guess i better make sure everythings right b4 i do Binarise them.
Of course it wouldnt be normal if a new one didnt appear
.
when in custom island (whilst playing) its ok when i alter shadows to very high ,everything works great ( with everything on high too).
But if you restart mission when you return there is a very Big shadow looming over player unit , i had this before in conversions but didnt expect with new tools . seems there maybe a missing line in config or something more serious .
shadows on normal
http://i396.photobucket.com/albums/pp43/DeanosBeano/shad1.jpgshadows set to high or very high
http://i396.photobucket.com/albums/pp43/DeanosBeano/shad2.jpg