I've placed my ACM (nomin_acm1) on the map, synched it with a playable group and given it the following command in ininit.sqf:
[0, nomin_acm1] call BIS_ACM_setIntensityFunc;
Hence no unit will spawn around my group until I raise the value 0. I only want the action to start when the players group enters a certain trigger area. Thus I feed my ACM the following line of code when the player enter the trigger:
[1, nomin_acm1] call BIS_ACM_setIntensityFunc;
That should work, right? And now some questions.
1) Can I execute the code [1, nomin_acm1] call BIS_ACM_setIntensityFunc; directly from the triggers activation field? I cannot see any reason why not, so...
2) What happens if a player Joins in Progress after the change is made. Will this init-launch revert the ACM to it's zero setting again?
3) Is it possible to make all changes of the ACM values from a script that is only running on the server in a MP game? Or does the ACM values also need to be changed on all clients in a network game.