Hey,
I create a mission and the begining, the player's group (the player isn't the leader) inserted by HALO.
First try I create a script using forEach and call the official BIS HALO script for each member of the group, but wait 1 second between two jump.
It works, but every jump caused a black screen on the jump and on the landing too. It was ugly, so I check the offical script and I found that two "black out" part on jumping and on landing. So I copy a local version of that script and rename it and delete the black out parts. And I check, if the member is the player, I call the original version, but if the member is an AI, I call my version without black out. It works.
I have two problems:
1., while the player is in the air - since jump to landing - the screen is jumping. I mean, I saw two version from the view but jumping very fast, so I see the landscape, the houses and the road, but I see two houses and two roads... (sorry, but I don't know the exact English word for this). It's very ugly. But when I landed, the screen became nice.
2., is it possible to force the AI to steer the steerable para? I mean, they just jump and fall and open the parachute in low, but not change direction... So I have to time and position the Osprey plane to fallen the AI soldires in the right place, becase they don't want aim the LZ.
If it's help to answer me,
this is the mission.