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Author Topic: BM-21 missile strike script?  (Read 3345 times)

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Offline bardosy

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BM-21 missile strike script?
« on: 22 Jun 2009, 09:20:21 »
I found BM-21 in ArmA2 very useless, because it cannot do indirect fire, just direct fire. (pls inform me if I'm wrong). And Mandoble said before, the BIS ammo have a very short lifetime, and it cannot be fly from the cannon to the target in an indirect course, because it's too much time and the shell will vanish.

Can anyone create a BM-21 strike script?
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Offline kju

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Re: BM-21 missile strike script?
« Reply #1 on: 22 Jun 2009, 10:17:58 »
hello bardosy :)

you need to combine it with the ARTY module.  :good:
http://community.bistudio.com/wiki/Artillery_Module

Offline bardosy

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Re: BM-21 missile strike script?
« Reply #2 on: 23 Jun 2009, 08:28:20 »
WOW, it's great!

Can I ask something? I know it's weird... I was an experienced mission- and script maker in OFP and ArmA, but I'm very noob in ArmA2, and now I found it's very different. I know, I can use the old way, old methods, but now I see, it's all useless, because of these new methods. But how can I know these methods?

There is a BIKI page about the new mission editing/scripting methods?

Eg: How do you find this Arty Module? And is there a module for airtaxi? No need more scripts?
« Last Edit: 23 Jun 2009, 09:01:48 by bardosy »
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Offline Binary

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Re: BM-21 missile strike script?
« Reply #3 on: 24 Jun 2009, 03:43:40 »
Hey bardosy.

You might want to take a look at the BIKI's module section. This describes the different Modules available.
They're not all documented yet - but it'll come.
http://community.bistudio.com/wiki/Category:ArmA_2:_Editor_Modules

Aside from a few things, like the modules, I really don't think there's any major difference from ArmA mission editing to ArmA 2..
"Ah.. Home sweet hell !" - Al Bundy

Offline kju

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Re: BM-21 missile strike script?
« Reply #4 on: 24 Jun 2009, 07:14:53 »
hey  :)

you need to use this google search to find things in the BIKI.
The mediawiki search is crap.

You have the conversation system in A2. And FSM are the way to go for mission logic
definition once a GUI editor is out.  :good:

Offline bardosy

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Re: BM-21 missile strike script?
« Reply #5 on: 24 Jun 2009, 07:44:36 »
Hi guys! I have a huge problem...

Yesterday I run from office to home to try this Arty Module. But I completely failed.
First thing first, I have a localized version (it's awful: lot of mistranslate, bad spelling...etc) but the main problem was: there was no GameLogic/Modules... Just Location and Objects subtypes was under the GameLogic.
But finally I found a very new entity in the Editor: Modules (F7). So I tried this, but it was very different as in the tutorial. So I Load a BIS mission from the campaign and check that module. It was terrible. When I try to edit the module, it open the GameLogic dialog, not the Module one. So finally I was confused and failed.

Could you tell me step by step what I have to do in the Editor if I want a working, on-map, callable battery?

1., Put 2-3 mortar on the map and create a group.
2., Put the player somewhere in the map.
3., Put an Arty Module near the mortars and syncronize with the leader of the mortar group.
4., Put a SOM Module near the player and syncronize with the player.
5., ... and what now?

I want a callable arty strike, like in the Manhattan mission at campaign.
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Offline kju

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Re: BM-21 missile strike script?
« Reply #6 on: 24 Jun 2009, 08:14:26 »
Do the test mission at the end of the ARTY BIKI page work bardosy?

Try this English language patch:
http://www.armaholic.com/page.php?id=6011

Offline bardosy

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Re: BM-21 missile strike script?
« Reply #7 on: 24 Jun 2009, 08:48:20 »
Thanks! I was missed that missions... :whistle: Sorry!

I'm not sure this english patch will work correctly. It was for v1.0, and now I have v1.02. But thanks.
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Offline kju

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Re: BM-21 missile strike script?
« Reply #8 on: 24 Jun 2009, 09:12:58 »
it says for 1.02 for me  ???

http://www.armaholic.com/page.php?id=6012

Quote
I extracted the language files coming with patch 102 with cpbo.exe and just switched all the German and English tags with each other in text editor and then created the pbos again.
Included zip file creates @Eng102 mod folder in Arma2 directory (if unzipped there) with AddOns\language.pbo, AddOns\languagemissions.pbo and Dta\languagecore.pbo files.

Tested quickly and all seems to work.

Offline bardosy

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Re: BM-21 missile strike script?
« Reply #9 on: 24 Jun 2009, 09:21:32 »
Oh, yeah! But the previous link seems 1.0 to me. Thanks.
What did you think, it's works with non-German versions? Because my version is Hungarian.


Other: back to modules.

I know, the old ways works in ArmA2, but I'm a reviewer and I have to write an article about the new features. And if I can write about the modules, as the non-programmers can create so detailed missions, like the programmers do in ArmA1, it could be great.

When I dePBO the campaign missions I found other modules: like first aid and so on. Is there any tutorial about this?
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Offline kju

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Re: BM-21 missile strike script?
« Reply #10 on: 24 Jun 2009, 10:14:52 »
Well this is how it works. Should work the same for your local language:

Quote
extract all the language pbo's then using word replace:

English to Temp
German to English
Temp to German

cpbo:  http://www.kegetys.net/arma/

Here is a summary of game feature finds - mostly linking to the BIKI and BIF:
http://dev-heaven.net/boards/37/topics/show/954

Offline bardosy

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Re: BM-21 missile strike script?
« Reply #11 on: 24 Jun 2009, 10:46:43 »
Great collection! Thanks!

But is it changed in 1.02... I read in this list (what you linked) these modules was GameLocig. But now it's a new entity in the Editor. Is it happend you too?

Eg: you write "To create a civilian population, place a Location Module of your choice (City, Camp etc) in a town, then place a Civilian Ambient Module in the same town, synchronize the two logics, and voila".
But now there is no "two logics", but one logic and one module...
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Offline kju

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Re: BM-21 missile strike script?
« Reply #12 on: 24 Jun 2009, 11:17:52 »
< 1.02 modules were found in F1 - logics - modules, now only in F7

http://www5.picfront.org/picture/GTnI12YSBwz/img/p001.jpg

locations are still in F1 - logics - locations

Offline bardosy

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Re: BM-21 missile strike script?
« Reply #13 on: 24 Jun 2009, 11:20:35 »
Yeah, thank.
In my version Locations is "Hej". But "hej" means "hey" in Hungarian. But "location" is "hely" correctly. So it's a piece of shit. :P
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