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Author Topic: Retextures in ARMA1...  (Read 6439 times)

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Offline modEmMaik

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Retextures in ARMA1...
« on: 17 Jun 2009, 09:26:07 »
While checking JasonO's post, I discovered, that this "retex"-feature is already implemented in ArmA1 (checked with 1.16 Beta)  :blink:

I created a package including the littlebirds for A2 conversion including most of the needed A1 content.

To my very own surprise, I was able to remove the RACS-style models by those entrys in the config.cpp:
Code: [Select]
class CfgVehicles {
class Helicopter;

class cyborg11_AH6: Helicopter {
...
hiddenSelections[] = {"camo1", "camo2", "camo3"};
hiddenSelectionsTextures[] = {"\cyborg11_west_lb\a1_content\ah6_1_co.paa", "\cyborg11_west_lb\a1_content\mh6_2_co.paa", "\cyborg11_west_lb\a1_content\ah6_zbrane_co.paa"};
};
class cyborg11_AH6_RACS: cyborg11_AH6 {
...
hiddenSelectionsTextures[] = {"\cyborg11_west_lb\a1_content\mh6sp_1_co.paa", "\cyborg11_west_lb\a1_content\mh6_2_co.paa", "\cyborg11_west_lb\a1_content\ah6sp_zbrane_co.paa"};
};

class cyborg11_MH6: cyborg11_AH6 {
...
hiddenSelections[] = {"camo1", "camo2"};
hiddenSelectionsTextures[] = {"\cyborg11_west_lb\a1_content\mh6_1_co.paa", "\cyborg11_west_lb\a1_content\mh6_2_co.paa"};
};
class cyborg11_MH6_RACS: cyborg11_MH6 {
...
hiddenSelectionsTextures[] = {"\cyborg11_west_lb\a1_content\mh6sp_1_co.paa", "\cyborg11_west_lb\a1_content\mh6_2_co.paa"};
};
}

And it works  :yes:

The package includes 2 models (AH-6 and MH-6) in RACS and BLUFOR skins  :blink:

:edit: DL-Link updated (rotor blur and mh6-racs camo fixed)

:edit: Sorry, but forgot to state: Big Thanks to JasonO to post his find in A2  :good:
Credits to JasonO are included in the readme  :)
« Last Edit: 17 Jun 2009, 12:19:00 by modEmMaik »

Offline kju

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    • PvPScene - The ArmA II multiplayer community
Re: Retextures in ARMA1...
« Reply #1 on: 17 Jun 2009, 11:26:22 »
Nice find mike. Thanks for sharing.  :good: