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Author Topic: FIXED: Random Waypoints - CPU killer  (Read 1189 times)

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Offline Rommel92

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FIXED: Random Waypoints - CPU killer
« on: 24 May 2009, 01:55:02 »
A random point I've noticed, and want to see if theirs any feasibility to the notion.

I have map running persistent;
its flooded with random placed waypoints.
its taking the server down to 2FPS after about 4 hours.

No addons, and now no scripts with same issue. I can only imagine its the way points that are doing this?
« Last Edit: 26 May 2009, 00:27:34 by Rommel92 »

Offline Worldeater

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Re: Random Waypoints - CPU killer
« Reply #1 on: 24 May 2009, 02:41:41 »
Flooding is always a good way to create a DoS... ;)

What are the exact symptoms? Is the CPU load 100% or is the server swapping to death or both?
Did you check how many waypoints exist when the server starts to break down?
try { return true; } finally { return false; }

Offline Rommel92

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Re: Random Waypoints - CPU killer
« Reply #2 on: 24 May 2009, 06:00:36 »
We don't actually have full control over the server, but the #monitor return is giving us the FPS of 2 after four hours.
Debug checks return at: 0000h 47fps // 0100h 36fps // 0200h 29fps // 0300h 17fps // 0400h 3fps
With variation of course, but no more then +- 4.

I haven't checked that far yet, I'm just eliminating all possible sources of error in regards to add-ons (had some minor ones loaded).

Fixed: Turns out it was just some loaded addon (GMJ_Sight adjustment) that was killing the server.
« Last Edit: 26 May 2009, 00:27:22 by Rommel92 »