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Author Topic: USS Tarawa project.  (Read 2029 times)

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Offline SuprGnr

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USS Tarawa project.
« on: 23 May 2009, 19:51:11 »

Me and my friend Dave King (Aka. Soldier 2390 on Armaholic) are starting up a project to port the USS Tarawa across to ArmA, origionally made by PhilCommando (I have his permission to edit it :D) SInce Gnat announed that he has put all his ships on hold and release is uncertian, we decided that we will have a crack at porting it. If anyone has any advice or even better, anyone can do this for us then please Contact me at: Panzer.b@hotmail.com I will conferr with Soldier 2390 to make sure we are on the same level.

/josh :cool2:

Offline Gnat

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Re: USS Tarawa project.
« Reply #1 on: 24 May 2009, 13:27:57 »
SInce Gnat announed that he has put all his ships on hold and release is uncertian

Huh?  ??? Release of what is uncertain? I've released 7 different vessels for ArmA1, not sure what your point is.
Unless theres some serious porting issues (ArmA 1 to 2) I WILL be re-releasing for ArmA2

On your Tarawa;
- Highly recommend you break the Resolution Lod into 2 differnt addons, 1 for the front, 1 for rear. Because unlike OFP, ArmA1 seems to visually clip (disappears from view) large objects when viewed at certain angles.
- Break the GEO Lods with Roadway Lods into bits no longer/higher than 50 meters, otherwise "holes" will start appearing
- Like the Nimitz and Kuznetsov, you'll need a script to "build" the whole ship.
- You'll have to script it (using slow looping script) such that if 1 of the bits are destroyed, all bits are then destroyed.

Offline SuprGnr

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Re: USS Tarawa project.
« Reply #2 on: 27 May 2009, 14:00:39 »

Are you gonna release the LHA for arma 1? I am getting arma 2 anyways so... I read what some guy posed on the armaholic forums that you are putting your ships on hold, I liked the ones you did release. You said that "There is no point reinventing the wheel" or something like that..... Can you use arma 1 addons in Arma 2 or not or are you gonna take the ships you were already making and make them Arma 2 useable?