well you probably picked the hardes anim to find any info
.
i only know of the Nodding donkey or oil pump that uses it and in the first releases including the mlods , it wasnt working propperly, BIS fixed it in a Hotfix but unfortunately didnt release any info on why and how the fix was implemented.
i think these where the guts of the anims but again i think i discovered it was the p3d that was forked so couldnt get a fix .
model.cfg
class Animations
{
class Animations
{
class dbo_ropa_anim1_0
{
type="direct";
source="dbo_ropa_anim";
selection="tyce";
axis = "osa_tyce2";
minValue=0.0;
maxValue=0.15;
axisDir[]={1,0,0};
axisPos[]={0,0,0};
axisOffset=0.0;
angle=8;
};
and cpp
class AnimationSources
{
class dbo_ropa_anim
{
source = "time";
sourceAddress = loop;
};
};;
its been so long i could not tell you if i got it to work though, it was frustrating as i was using it in an island like bis so 5 x the messing about.