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Author Topic: [OFP] OFPEC Blood  (Read 1970 times)

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Offline Wolfrug

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« on: 02 May 2009, 11:14:00 »
Link: OFPEC Blood

Script that spawns blood particles when a unit is hit.

How it works:

Whenever a unit is damaged, the 'hit' eventhandler causes the blood scripts (within OFPEC_Blood.sqs) to be run.

Large particles will be created, representing blood flying from the hit unit. Each particle has a blood_particle_spawn_chance chance of spawning a blood texture on the ground where it lands.

The spawned texture will remain for blood_object_life seconds. If blood_object_life equals -1, the spawned texture will remain forever (on until it is deleted because there are more than blood_object_maximum blood objects on the map).

If more than blood_object_maximum blood objects are spawned, the oldest particles will be deleted to make room for the new ones.

On a 600 mhz machine, 200 is probaly the maximum number of blood objects you'd want to create. On a 1.7 ghz machine 400 is probaly the maximum number you'd want to create.

Hosted addon topic for OFPEC Blood. Discussion/questions below - note that OFPEC cannot necessarily answer all queries regarding this addon since this addon belongs to the OFP Legacy Addons project, and hosted at OFPEC in an effort to offer continued support for OFP and OFP: Resistance.

Wolfrug out.
« Last Edit: 02 May 2009, 20:05:26 by Wolfrug »
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