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Author Topic: How to add music to your breifing  (Read 1334 times)

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Offline NightJay0044

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How to add music to your breifing
« on: 07 Feb 2009, 07:48:42 »
Hi, I want to add my own custom music song to a breifing, just before the players clicks start mission. So they can have something to listen to..

I dont' understand how to do this, can someone help? Thanks...I can set it up in the description and stuff but I don't know understand how to make the sound so someone can hear it in the breifing..

Thanks a bunch.
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Offline savedbygrace

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Re: How to add music to your breifing
« Reply #1 on: 07 Feb 2009, 09:53:28 »
Music and sound are not possible in the briefing in Arma like it was in OFP.

Offline Wolfrug

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Re: How to add music to your breifing
« Reply #2 on: 07 Feb 2009, 10:37:13 »
Are you sure? What about the onBriefing....line of commands?

onBriefingGear
onBriefingGroup
onBriefingNotes
onBriefingPlan
onBriefingTeamSwitch

Seems kind of stupid to introduce a wholly new ArmA-only command to do with teamswitching if it doesn't work, wouldn't you think?  :dunno:

Anyway, I'm not even entirely sure where you're supposed to put those (init.sqf?), but if you haven't tried already, try again!

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Offline Worldeater

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Re: How to add music to your breifing
« Reply #3 on: 07 Feb 2009, 12:38:30 »
The onBriefing... commands work fine. They have to be added to the init.sqf.
try { return true; } finally { return false; }

Offline savedbygrace

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Re: How to add music to your breifing
« Reply #4 on: 07 Feb 2009, 14:49:45 »
Hmm, Forgive me for speaking half informed guys. I did check on this subject over a year ago and I did try and accomplish it as they were used in OFP but I had no luck. I also checked the BIS forums for advice but nothing was helpful. If these commands do however work for ARMA, then I too would like to know how they are used.
Again, sorry for inserting my foot in my mouth, I should have checked again before posting.

Offline Worldeater

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Re: How to add music to your breifing
« Reply #5 on: 07 Feb 2009, 19:17:54 »
I didn't even know these commands exist until an hour after Wolfrug posted them. Using my mighty google skills I then found out where to put them. The real problem however was getting the %@&# CfgSounds section correct in description.ext...
try { return true; } finally { return false; }