My one buddy really liked it.
I do like it too!
I think that the mission should end when karl is dead, and you set it up so a couple of the units auto fire on karl when the time is done(maybe it is like this we didn't get the area around karl clear to see it happen). If you happen to kill those units then karl still remains for the capture. you could also set him so hes not a captive and any remained east units would consider him a target.
You've got the choice in the new version to abort or continue the mission...
There is allready some units that "dotarget" then "dofire" karl ( setcaptive false: other Opfor units have to know about karl to shoot him, and he is a little bit hidden...) as the time is done, which is now 40 minutes... 30 was really a tough job!
And yes, there was an error in the time countdown...
get the last version in the post...
Questions: when I play with a friend and that he is releasing Karl, it doesn't work very well, and I have to go to Karl and do the "release Karl" action myself, as the server, to get the objective "done"... The same with another action script "search the ashes" later in the mission... Do you know a solution to that problem?
(I have allready a game logic trigger named "server" on the map...)
Where are you from and on which server do you play?
I wish I could join you if it's not too late for France time...