Warning: include(/var/www/html/forum/Sources/../../../includes/depot_files/OFPEC_get_header_image.inc.php): failed to open stream: No such file or directory in /var/www/html/forum/Sources/Load.php(2272) : eval()'d code on line 146

Warning: include(): Failed opening '/var/www/html/forum/Sources/../../../includes/depot_files/OFPEC_get_header_image.inc.php' for inclusion (include_path='.:/usr/local/lib/php') in /var/www/html/forum/Sources/Load.php(2272) : eval()'d code on line 146

Notice: Undefined index: OFPEC in /var/www/html/forum/Sources/Load.php(2272) : eval()'d code on line 152

Notice: Trying to access array offset on value of type null in /var/www/html/forum/Sources/Load.php(2272) : eval()'d code on line 152

Notice: Trying to access array offset on value of type null in /var/www/html/forum/Sources/Load.php(2272) : eval()'d code on line 152
    Home   Help Login Register  

Author Topic: "remove when dead"  (Read 1574 times)

0 Members and 1 Guest are viewing this topic.

Offline gambla

  • Members
  • *
"remove when dead"
« on: 20 Aug 2008, 05:02:35 »
Hi there,
simple question for the most of you, i guess, but i'm not good in scripting and i can't find it on the net :

How do i get a dead ai-team-unit removed, not being back in the next mission in a campaign ?

I'm using the savesatus command.

Shouldn't it be anything like "if not alive unit x then remove" ?

thank you!