Warning: include(/var/www/html/forum/Sources/../../../includes/depot_files/OFPEC_get_header_image.inc.php): failed to open stream: No such file or directory in /var/www/html/forum/Sources/Load.php(2272) : eval()'d code on line 146

Warning: include(): Failed opening '/var/www/html/forum/Sources/../../../includes/depot_files/OFPEC_get_header_image.inc.php' for inclusion (include_path='.:/usr/local/lib/php') in /var/www/html/forum/Sources/Load.php(2272) : eval()'d code on line 146

Notice: Undefined index: OFPEC in /var/www/html/forum/Sources/Load.php(2272) : eval()'d code on line 152

Notice: Trying to access array offset on value of type null in /var/www/html/forum/Sources/Load.php(2272) : eval()'d code on line 152

Notice: Trying to access array offset on value of type null in /var/www/html/forum/Sources/Load.php(2272) : eval()'d code on line 152
    Home   Help Login Register  

Author Topic: Making 6-12 groups of ai/players hostile to each other...  (Read 1405 times)

0 Members and 1 Guest are viewing this topic.

Offline L!nk

  • Members
  • *
What I am planning to do is make more than 3 sides. I want to place 6 to 12 groups on the map randomly. these groups must fight against each other. The tricky part is the side of all the groups are RACS. They can make alliances with each other. The AI must not attack alliance soldiers from the other groups...

Is this possible???

is there a way to locally set an enemy...

lets say I have 6 arrays with groups of soldiers.

the soldiers must attack the other soldiers in the other indexes of the array if there is no alliance with the targeted index.
« Last Edit: 27 Jul 2008, 17:52:19 by L!nk »