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Author Topic: Arma Editor Units  (Read 3147 times)

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Offline Mikero

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Arma Editor Units
« on: 03 Dec 2007, 02:22:20 »

This addon exposes protected models from Armed Assault. Specifically, and only, people.

There are some 'interesting' arma people, such as Kings, prime ministers, and riboli

This addon is compatible with (that section of) Flashpoint's Editor103 (and all it's predecessors)

Specifically it adds spies and militia.


copy pbo into a mods folder


Flashpoint's 'guba' and 'Angelina' are beta, substituting best-as-can arma models

All models have been tested agains crashes. Mary Quant models from Arma have been rejected for that reason

Some minor static Flashpoint models have not been included in this release as being highly unlikely to ever being used.
SkodaDriver eg.

Mp signed keys are provided.

A mission.sqm is supplied for your viewing pleasure

Just say no to bugz

Offline Gnat

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Re: Arma Editor Units
« Reply #1 on: 28 Dec 2007, 03:29:50 »
A little confused by this addon and the test mission
- "angelina" is a male civilian ?
- What are the XXXAuto vehicles that can't be selected in the editor? Like T80Auto ?

Offline Mikero

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Re: Arma Editor Units
« Reply #2 on: 06 Jan 2008, 12:40:35 »
thanks for that. the original intention of this addon (and it's family) was to be compatible with OFP as well as arma

hence, the angelina model (among other things)

i have since created a cwr editor upgrade via the cwr team and hence the need for compatibility has been removed

subsequent revisions of this family of editor addons will be arma only
Just say no to bugz

Offline bedges

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Re: Arma Editor Units
« Reply #3 on: 19 Sep 2010, 15:34:14 »
I realise this is a relatively ancient thread, but Gnat's question above about xxxAuto vehicles was unanswered and related searches on the forum reveal no answer. So here it is:

In General Barron's words, xxxAuto vehicles (i.e. T80Auto and M1AbramsAuto) "means only 1 crew spot - can move turret and drive at same time; only 1 ai required to crew it".

Source: BIF.

Offline kju

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Re: Arma Editor Units
« Reply #4 on: 21 Sep 2010, 13:07:18 »
This only worked in OFP, right?

At least I couldn't get it to work in a1.  :confused: