Basically I wanted to use this for a variety of roofs and large balconies as it would just look more real and possible give the
player some surprises.
The hotel roof works as it has a roadway LOD along with some other buildings but the majority of buildings don´t have such
and are therefore not suitable for this. Along with that issue I found out that some of the balconies ar enot useable at all.
I setpossed some units onto small setpossed pallettes on small balconies for an ambush but an issue with building geometry hinders them from shooting and being shot at by AI.
Quite frustrating if you can´t make use of that things.
@paddy : I tried the walkway suggestion but it really looks very ugly and is not suitable. I also tried to place the unit on a palette and totally removed it´s ability to freely move or change stance and slowly moved the palette, but the friction is too low to make it work. Looked funny though.
It would be usefull if BIS implemented a "doMoveFixed" command that would send a unit right to a desired spot without calculating a path that needs roadwayLOD or a buildingpath. This command could be used only for predefined pathways on every height level and would force the unit to follow the plotted pathway in a direct line.
Still, that´s wishfull thinking I guess.

If there is more interest in this, we could compile a little snippet and put a request in the BTS.
I guess it would make things easier, especially for small pathways to move on or bigger objects like ships, entrenchments, bunkers, BRIDGES

, or such...
I can think of a lot of possibilities with a command like that as it would simply force the unit from point A to point B no matter what the unit is standing on or at what height it is.
By the way...how do aircrafts and helos conduct their routes as they don´t seem to be bound to such ?
Can we apply the way helos do their paths to infantry units ?
