SOLVED -
Thanks Planck for your fast response.
I did read those tutorials many months ago and they are great for missions. I looked through all the wikki but no article is written on the basic structure of self contained MOD or Addon that I could find.
What I did was download all the great working MODs like CoC NS 3.0, CEX, NIM Weather, 6th Sense AI-M, etc. And I discovered a trend. A missing link.
So I added the missing link at the top shown below and it fixed everything.
class CfgPatches
{
class Mando_Missiles
{
units[] ={};
weapons[] ={};
requiredAddons[] = {};
requiredVersion = 1.08;
version = 2.2;
};
};
The final code looks like the following:
class CfgPatches
{
class Mando_Missiles
{
units[] ={};
weapons[] ={};
requiredAddons[] = {};
requiredVersion = 1.08;
version = 2.2;
};
};
#include "\mando_missiles\mando_missile.h"
class RscTitles
{
// Needed for Mando Missile ArmA
#include "\mando_missiles\mando_missiletitles.h"
// End of Needed for Mando Missile ArmA
};
//**************************************
class CfgSounds
{
sounds[] = {};
// Mando Sounds
// Needed for Mando Missile ArmA
#include "\mando_missiles\mando_sounds.h"
};
Example of the mando_sounds.h
class mando_radaron
{
name = "mando_radaron";
sound[] = {"\mando_missiles\sounds\mando_radaron.ogg", db-0, 1.0};
titles[] = {0};
};
class mando_radaroff
{
name = "mando_radaroff";
sound[] = {"\mando_missiles\sounds\mando_radaroff.ogg", db-0, 1.0};
titles[] = {0};
};
class mando_lockedon
{
name = "mando_lockedon";
sound[] = {"\mando_missiles\sounds\threatnewus.ogg", db-0, 1.0};
titles[] = {0};
};
Again I looked for "class CfgPatches" in the wikki and I only found some snippets from the people's sandbox but they didn't elaborate and I saw some info pertaining to VBS1 etc. But nothing giving basic information that this is required for a proper MOD or Addon. But I know it must be out there since all these other mission writers found out how to do it.
Thanks again! All is working!!
ViperMaul