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Author Topic: Jump Action v1.0  (Read 4841 times)

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Offline dr. seltsam

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Re: Jump Action v1.0
« Reply #15 on: 21 Oct 2007, 23:48:54 »
« Last Edit: 21 Oct 2007, 23:50:35 by dr. seltsam »

Offline Raptorsaurus

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Re: Jump Action v1.0
« Reply #16 on: 22 Oct 2007, 22:52:40 »
@ dr seltsam: Yes, it makes for deadly accuracy. I am going to also do a version where the initial parameters include the initial horizonal speed instead of the desired landing position. This version would be better for random bomb landing locations for carpet bombing scripts.

@ Chris: Chris if you do not want to update to a version that allows setVelocity, then perhaps the setPos methods can be used to make the man jump. I will experiment with that, then you can test to see if it works in your 1.46 version. Does 1.46 even allow function calls though?
« Last Edit: 23 Oct 2007, 19:56:16 by Raptorsaurus »