Thanks again for the time and effort, LCD!
Appreciate it much.
1) da notes section is good now... but i still think u need 2 remove da spec ops briefing
its not MP no1 is playin da specops
I just wanted to let people know that someone else is out there actively trying to get the tanks.
1) still have problem w/ initial player placement (alwayz been lazy nd not love runnin long) also have da player start facing da objective and not da oder way around 
But that's the way you were facing on your patrol... setting up a little checkpoint. Markers on the map are very clear that the fighting is SW, in Somato. I can add a waypoint... but I don't like playing w/ waypoints, as it takes away the feel of "I can do this any way I see fit."
Did you miss the two brand new HMMWVs sitting there right next to you?

You shouldn't have to run anywhere in this mission, there are more unlocked vehicles than you can shake a large stick at. As a matter of fact, the only thing in this mission that I locked are the D30's. All tanks, cars, trucks, etc. are unlocked. Now you're not trained how to use certain things, being strictly infantry and all..... but you do know how to drive cars/trucks.

2) i once had da tanks stuck in da ambush position (i retried dat part about 10 times
) it didnt explode... but i just waited and waited (i think it took 5 mins) till a sniper got me
Crazy, it's almost like you and I have incompatible versions or something. In your mission the AI was really buggy, and that officer was nowhere to be found. In my mission the AI is really buggy for you.... In any case, all tanks that count toward completing an objective or flipping a trigger are set to (not alive, or not able to move, or not able to fire) so you don't need to destroy those disabled tanks. If I understand #2 above correctly, that is.
3) i still think u need 2 remove da text saying what objective i completed 2 a radio text w/ player reportin on objective complete or HQ sayin dat objective is somplete 
I'll agree with you here.... looks like I'll be adding more voices/radio. Man this mission's gonna be 20 meg by the time we're done with it. Lol.
4) da ammo boxes do look nicer now 

Thanks for the idea.
5) i still didnt see da officer hidden inside da city... didnt search 2 much tho 
Well, in the MP version, a player (pilot) is supposed to pick him and his guards up from Somato. As I turned the mission into what it is now, the officer became more back story than anything. I figured if the officer was captured by SpecOps (See new intro) then they would have him somewhere covert, i.e. indoors., locked up, for "interrogation".
6) da soldiers guardin da enterance of da arty base r dumb dumies... i think dey shud engage me or atleast try 2 do somethin.... its 2 easy 2 get close while prone till u can see deir heads and just pop em
Those guys are the gate guards. They don't fall for diversions. They stay at their post like good soldiers. If you sneak up on them, they should be easy prey. Try driving a vehicle through that gate.
7) also mebe have a squad comin 2 rienforce da entrance gate soldiers... its only 3 ppl now and da arty base itself is kinda easy if u clear it from above
There is a fireteam just inside the first gate, they should respond (they do to me anyhow?)
9) dere are couple of soldiers just laying around da artilery... not moving and behind sandbags... da AI cant shot from behind da sandbags... also it seems da crew of 1 arty got out and tried 2 engage while da oders were just sitting inside it and tryin 2 take me down (it worked only when i was far away tho... twice)
There is a roving fireteam which patrols the perimeter of the arty position. They will usually flank you while you're concentrating on the arty. The soldiers in the 'pit' are ordered not to abandon the arty team.. they're the defensive fireteam.
10) maybe have a ammo box inside da arty base itself ?... im 2 lazy 2 go n search 4 RPGs 2 take da arty out
There is! Right by all the Urals.

13) was dere suposed 2 b any chase from da scuds location 2 da rhib
it seemed dat only da choper cared about me... and i got it usin a sterla from one of da ammo boxes 
Hahaha, there's only one Anti-Air missile on the whole island... nice find! Yes, there are tanks and a helo that will chase you.
14) nice cutscene 2 finsh da mision... but i didnt understand da part of da airplane trying 2 shot a tank... maybe have some serious explosions or somin
There are explosions. The A-10s take out the tank that the camera is attached to every time. I've watched it many many times, anyone else able to duplicate? Sounds like another problem with your Arma vs my Arma...

It seems people w/ the Atari version have some problems with your mission, and maybe vice versa? Very odd indeed.
outro
1) not alot in it.... just tellin us da end of da story
Ah, but I like its simplicity. Anyone else think it's boring? I figured if it were all action packed, no one would read the story... and then come back with "I didn't understand why such and such happened..."

Thanks again LCD.
