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Author Topic: Advice about SetPos in MP  (Read 1844 times)

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Offline Mandoble

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    • Grunt ONE and MandoMissile suite
Advice about SetPos in MP
« on: 29 Jun 2007, 14:15:25 »
its effects are global for units, gamelogics, triggers (I think so) and vehicles, but local for static objects.

Offline ViperMaul

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Re: Advice about SetPos in MP
« Reply #1 on: 03 Jul 2007, 10:48:29 »
Even after the patch 1.08 fix?
Wow! I thought that was what everyone voted a fix for?
ViperMaul
Theatre of War (Co-Lead Dev)
ACE (Jr Project Manager)

Offline Mandoble

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    • Grunt ONE and MandoMissile suite
Re: Advice about SetPos in MP
« Reply #2 on: 03 Jul 2007, 12:40:44 »
Didnt test after patch 1.08. May be it has been already solved. May someone confirm that has been solved in 1.08?

Offline T_D

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Re: Advice about SetPos in MP
« Reply #3 on: 03 Jul 2007, 14:31:09 »
It has been solved in 1.08

Offline ViperMaul

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Re: Advice about SetPos in MP
« Reply #4 on: 03 Jul 2007, 20:32:43 »
Yes since you didn't test after 1.08 I was about to say the same thing. It is fixed.
Now that I had some sleep here is the confirmation and details given by Suma himself.

0002166: setPos doesn't work with static objects in MP

I believe it was one of the most voted for community bug reports in the history of Armed Assault.
ViperMaul
Theatre of War (Co-Lead Dev)
ACE (Jr Project Manager)