Warning: include(/var/www/html/forum/Sources/../../../includes/depot_files/OFPEC_get_header_image.inc.php): failed to open stream: No such file or directory in /var/www/html/forum/Sources/Load.php(2272) : eval()'d code on line 146

Warning: include(): Failed opening '/var/www/html/forum/Sources/../../../includes/depot_files/OFPEC_get_header_image.inc.php' for inclusion (include_path='.:/usr/local/lib/php') in /var/www/html/forum/Sources/Load.php(2272) : eval()'d code on line 146

Notice: Undefined index: OFPEC in /var/www/html/forum/Sources/Load.php(2272) : eval()'d code on line 152

Notice: Trying to access array offset on value of type null in /var/www/html/forum/Sources/Load.php(2272) : eval()'d code on line 152

Notice: Trying to access array offset on value of type null in /var/www/html/forum/Sources/Load.php(2272) : eval()'d code on line 152
    Home   Help Login Register  

Author Topic: little question about eventhandlers in general  (Read 1878 times)

0 Members and 1 Guest are viewing this topic.

Offline Blanco

  • Former Staff
  • ****
little question about eventhandlers in general
« on: 17 Mar 2007, 20:20:23 »
Are eventhandlers automatically removed when the unit got killed or do I have to remove them by myself?
Search or search or search before you ask.

Offline myke13021

  • Contributing Member
  • **
  • Myke
Re: little question about eventhandlers in general
« Reply #1 on: 17 Mar 2007, 21:07:28 »
As i guess you mean Units that will respawn once killed. Then yes, Eventhandlers are persistent and stays active after respawn. If you want to get rid off Eventhandlers, theres a command "removeEventHandler" for this issue.