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Offline h-

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Posting Guidelines
« on: 11 Feb 2007, 14:03:02 »
This board is only for beta testing addons.  

If you have made an addon and you want it to be beta tested?
This board is the right place to put it.

Beta testing can sometimes evoke seemingly negative comments from beta testers, but, in general, they are meant to help you and are not meant as an attack on your abilities as an addon maker.

Beta testers can help solve problems if they know a solution to a particular issue, or they may even suggest an alternative method to achieve a resolution to a particular problem.

Follow the points outlined below before posting your addon to avoid some of the more common errors and make the whole experience go swimmingly for you and your beta testers.

The first checklist is essential to encourage people to beta test your addon, the second checklist is highly recommended.

Essential Points
************

1. Put it in here for beta testing BEFORE submitting it to the Addons Depot.
    Submit it in a zip file attached to your post, unless it is bigger than 1 Mb, in which case you will need to host it elsewhere and provide a link to
    its location.
    Addons can range in size from a few kilobytes (particularly if it is a config only addon), to many megabytes.
    In many cases an addon will be too large to attach to your post.

   Here is a list of places you could try for hosting your addon if it is too large to attach to your post.
   YouSendIt Files up to 1 Gb. (7 days)
   RapidShare Files up to 30 Mb. (30 days)
   FreeWebSpace

2. Your addon and its associated files MUST all be prefixed with your TAG.
    GO HERE for details about TAGS.

3. Describe your addon, explain what your addon does, be precise, don't presume that the reader knows anything at all.
    As well as describing your addon in the topic, it is essential that you also include all the relevant details in a Readme in your addon attachment
    or download.

4. Specify what version of Armed Assault is required for the addon to be used correctly, assuming that future versions of it will have different
    functionality embedded (engine versions, not language versions).

5. Provide a demo mission, if relevant to the addon, instead of just the addon.
    Using desert island with a few units will do fine, as long as it shows what the addon does and how it works.
    The user can then run the mission in the game and see how it works without having to set it all up by themselves.
    Afterwards, they can play around with it and see if they can find any problems.

6. Don't use large music or sound files.

7. Don't use other third party addons unless absolutely necessary.
    If your addon has dependancies on other addons, or if you are also using other addons in some way, for each one provide:

    * The name.
    * The name of the creator.
    * Description.
    * The exact url of the page where the addon is located, don't link to the addon file itself.
    * The file size.

    If possible, try to provide more than one link in case the first is not available for some reason.

8. Write a short overview if there is more than one addon, describing each one and what each one does and how they all work together.

9. Describe any scripts that the addon, or addons use, describing what each one does and how they are implemented.
    Also list the parameters the scripts might expect and the range of values each parameter needs.

10. List any problems or bugs that currently affect your addon, so everybody knows not to assassinate you when one of them pops up.
     Some beta testers might even have suggestions that may circumvent or eliminate some or all of these problems.

11. If during the course of the beta test it is necessary to provide an updated version, update the link in your first post as well as posting a new
     link in your latest post.
     Remember to clearly label it with a new version number and mention in your latest post that the link in your first post has been updated.


Highly Recommended Points
*********************

1. List some ideas of how the addon can be used, also try and list any uses that might not be immediately obvious.

2. List any future improvements you are planning for the addon, if you need ideas then ask for suggestions from the beta testers.

3. If there are any aspects that you specifically want tested, for instance, how AI interacts with it, or if it has any problems in MP, or if there are
    particular conditions or situations that you would like testers to test for, then list those as well.

4. Listen to your beta testers, be prepared to at least try out some alternative methods that might improve your addon or make it more efficient.
    Be prepared to learn new tricks that you never thought of before.

5. Let your beta testers know if you are going to be away or unavailable for any length of time, just so they don't think you have abandoned them.
    Be sure to thank all your beta testers for their help in the development of your addon when the time comes to submit it to the Addons Depot.

When your addon has been honed to near perfection and is deemed ready for
general release, submit it to the Addons Depot, where it will be available for use
by the whole OFP/Armed Assault community and will be preserved for all eternity, or maybe longer.

If you subsequently want to modify or further improve your addon, you can always, if necessary, update it after it has been submitted to the Addons Depot.

Many thanks go to various OFPEC members for contributing some of the ideas and suggestions in this thread.

Another great community effort!!
:D HAPPY EDITING!! :D



Aside by macguba, bolted on from another thread.

Addon makers, if you want your addons used in missions:-

  • Ensure you actually know what you are doing, technically
  • You MUST use OFP/ArmA tags
  • You MUST include a readme
  • Include a short, simple demo mission
  • Make useful addons, not pointless ones repeating existing units
  • DO NOT release betas as "final" versions
« Last Edit: 03 Jun 2009, 18:27:41 by h- »
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