Tested this one today with Swelego, Issetea and Shark attack on Artak's server -
OFPEC MP testingBriefingNeeds a few capitals in the objectives, other than that it was clear. The weapon selection was slow for me so I decided not to choose other weapons, the default equipement was pretty good though so I was happy.
Mission introRadio hasn't been disabled for the intro of the mission which allowed a radio message "blabla @ 12 'o" to sneak in during the intro. That's just a matter of polishment though, the intro itself was descriptive and short enough for an MP mission. If people want to turn it of there is a parameter for that in the unit selection menu, well done.
MissionI found that the first aid action which gets available to you after you're hit is still attached to a body after your death and respawn. This allowed me to activate the action on a body - previously mine - and watch the soldier resurrect in the medic stance after which he fell on the ground again. You might want to remove the action after the player dies in order to prevent such a thing. Just a matter of polishment though as the script itself works fine - although I prefer seeing my medic, if he is still alive and around.
The atmosphere in the mission was good, each player gets a squad to play with and respawn in - they're good shooters so it pays out to have them with you. In a lot of long range encounters they were helpfull. What I lacked was some information on the other groups. The idea of the mission is that every team carries out its own objectives, in order to do that the communication has to be top notch. Here, the author could've added a dialog system for example or maybe map markers to show the leader of each group on the map. This allows for easier communication between the groups if the players opt for that play. We choose to go to each objective at the same time as it would give more cover and backup.
There is a spectate script, by Kegetys, which helps when you run out of respawns. Helps you to entertain yourself when you caught too many blue beans. For us the difficulty was about right on, four players each commanding their own groups of three AI players makes a total of 16 men. When we were to the third objective, only four or five were still alive. A pretty good score considering the amount of men we eliminated in the other two objectives. The rangers arriving after you take down the shilka's helps with the atmosphere, although I never actually saw that. Well, wasn't aware at first that they were Rangers. They could have moved up faster towards the oil derricks, they were rather slow.
Haven't completed this mission as I had to go, but as you were still there you know what happened after I left.
OverallEnjoyable mission, which is pretty difficult but gives you an Iraq-feeling - the atmosphere is pretty good.