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Author Topic: DWRGeneral...  (Read 1913 times)

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Offline bedges

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DWRGeneral...
« on: 09 Jun 2006, 21:15:38 »
m'kay. i have this addon. it's a retextured guba, basically.

unfortunately, just like the default guba model, this one can't be assigned different faces.

i admit i have no experience whatsoever with addons. how can i enable an addon - not necessarily this one - to accept different faces?

Offline oyman

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Re: DWRGeneral...
« Reply #1 on: 09 Jun 2006, 23:04:41 »
open the model in o2 and give it the right selections and some stuff in the config should be alright. I might try it later.

Offline remcen

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Re: DWRGeneral...
« Reply #2 on: 10 Jun 2006, 00:14:07 »
i don't know the addon, but i guess it's in odol format, so in order to edit the selections you have to convert it into mlod first.

bad thing is that OdEx messes up the selections normally, so you have to fix them .

when you've done that you select the head and the hands and make them a new selection called 'osobnost' on which the face/hand textures are mapped by the game.

make sure you have a cfgmodels entry for the model, something like this:
Code: [Select]
class CfgModels
{
class default {};
class man: default {};
class yourmodelname: man
      {
      sections[] = {"head injury","body injury","l arm injury","p arm injury","l leg injury","p leg injury","hlava","krk","customselection1","customselection2", customselection_n };
      sectionsInherit= "Head";
      };
};
« Last Edit: 10 Jun 2006, 00:18:36 by remcen »
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