please provide a link to this version Mandoble, 1st topic first page. It's buried too deep, people wont find it.
V1.5
yes, Excellent.
The retry after the ghost father is a little too delayed. Needs to come in quicker. The impression is I have triggered some 'zone' by walking away from house. Bring it in sooner.
Another objective needs to be placed here. Find the girl (I am no longer investigating sounds)
I was hit by ghost (and died) while father was talking. Nothing I could do of course to prevent it.
At no time did hear 'sound of girl crying' more like orrible moans I would associate with beasts. Change it to a more obviously feminine noise.
I didn't find her for some time and kep re-trying to see if going to the base camp or going to the fountain, before looking for her would cause her to appear. Not sure if it did, I only spotted her in the vague distance later. The light effect as I get closer is very clever.
I am very confused by the camp fires.
1) why do i *have* to put out the one when we first start?
2) It seems, they are switched off on some of the retry triggers, it _seems_ like the ghouls put them out also. It isn't obvious enough and very confusing / disorientating. This is fine, what's not fine, is the impression it's a bug in the mission, rather than something deliberate by ghouls. Try and cause it to happen by making ghouls sometimes emerge if I am in visual distance of a fire so player can see their shadows. Ie, not when Im at fire, but a 'safe' distance. It's just by luck, I can see it happen.
shooting them causes '1 hold fire'
The Forest opening is a little tricky, I'm keen at that time to get healed first. Forest is not open then, I trun corner, get healed, come back, forest is open. Any visual effect you might have employed is not noticed by player as a result.
Perhaps some softened light at the entrance which causes the forest to open as I get close to it? This gives me option of healing first.
Finding girl.
There is *no* grave or indication (except, marginally, to light the fire). This is because these models (buildings) collapse over time into the ground level (an ofp bug). By time I'm at house, the objects around it have begun sinking. You could fix this by moving house to a flatter area (the slight hill causes this problem, I a, walking in house, not on it's floorboards).. Depending how sick you are, you can have the disconcerting effect of crawling under house.
I think you still need to do some more work on the comets.
Final stuff is fine, the music good, but, I would add the bird chirping environment sound here. The forest has changed, black ops have taken up residence. The player is not aware and shoots first, asks later (they look like ghosts in the distance)
Turn the jeep to face the other way, or put it somewhere else as well. The AI is having a terrible time navigating to road, it needs to face north, not, south.
Nice.
Nice and even better outro. You are a wonderful story teller.