I am working on a collection of grave plots for a Najaf City island, and I have run into a problem. I want the AI to treat the graves like a forest, ie, they will move in and out and between the plots freely. Right now the AI is keen on trekking around the graves instead of going through them. For the life of me I can't figure out how to make the AI believe the graves are forests. I have added a Named Property to the geo lod as the following:
class
Forest
I have made a paths lod for the graves, I have defined the graves in the config.cpp file as forests, and I have even given each grave plot model a prefix of "les_". None of these attempts have worked. Is there something obvious I have missed?
Thanks for any help.
-Pilot