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Author Topic: Arrest script  (Read 2105 times)

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Offline Triggerhappy

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  • Llama, it's what's for dinner.
Arrest script
« on: 31 Dec 2005, 18:45:38 »
exactly what it says. this script allows the player to chase down and arrest people defined by the mission maker

simple example mission included and a readme explaining how to call the script
[list of units to be arrested] exec "/arrest/arrest.sqs"

there are 4 actions
handcuff
tackle
detain (basically yelling at them to get on the ground) which they will either obey or start running
release

I'm mainly looking for suggestions, as i and penguinman have already tested it and it works

currently it only works for single player, but i could rewrite it for mp if it's wanted
« Last Edit: 01 Jan 2006, 00:26:05 by Triggerhappy »

Offline Morglor9

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Re:Arrest script
« Reply #1 on: 31 Dec 2005, 18:58:30 »
umm... where is it?
Cymbaline

Offline Triggerhappy

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Re:Arrest script
« Reply #2 on: 31 Dec 2005, 21:24:54 »
hmm.. i attached it.... ??? ??? ???

EDIT: there it is
« Last Edit: 31 Dec 2005, 21:25:44 by Triggerhappy »

Offline penguinman

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Re:Arrest script
« Reply #3 on: 10 Jan 2006, 03:29:08 »
pretty good, Can you add a thing like if the unit is carrying a weapon, and if he was going to run then he pulls out his weapon and attacks the player

Offline Triggerhappy

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Re:Arrest script
« Reply #4 on: 10 Jan 2006, 06:06:21 »
hmmm... its worth a try ;D