Warning: include(/var/www/html/forum/Sources/../../../includes/depot_files/OFPEC_get_header_image.inc.php): failed to open stream: No such file or directory in /var/www/html/forum/Sources/Load.php(2272) : eval()'d code on line 146

Warning: include(): Failed opening '/var/www/html/forum/Sources/../../../includes/depot_files/OFPEC_get_header_image.inc.php' for inclusion (include_path='.:/usr/local/lib/php') in /var/www/html/forum/Sources/Load.php(2272) : eval()'d code on line 146

Notice: Undefined index: OFPEC in /var/www/html/forum/Sources/Load.php(2272) : eval()'d code on line 152

Notice: Trying to access array offset on value of type null in /var/www/html/forum/Sources/Load.php(2272) : eval()'d code on line 152

Notice: Trying to access array offset on value of type null in /var/www/html/forum/Sources/Load.php(2272) : eval()'d code on line 152
    Home   Help Login Register  

Author Topic: Opening a door  (Read 683 times)

0 Members and 1 Guest are viewing this topic.

Offline Ding

  • Contributing Member
  • **
  • Jurassic Park
Opening a door
« on: 04 Dec 2005, 16:37:24 »
can anyone tell me how to open a door of a house in a trigger? the house object im thinking of is called (Object 171888) on Nogova.

i think it will be somthing like

(Object 17188) animate "Open"

or somthing along the lines of that
"If I remain lost and die on a cross, atleast I wasn't born in a manger"

Offline Planck

  • Honoured
  • Former Staff
  • ****
  • I'm never wrong ....I'm just not always right !
Re:Opening a door
« Reply #1 on: 04 Dec 2005, 16:57:20 »
Let me see....something like this maybe:

(Object 17188) animate ["dvere1", 1];

Something along those lines anyway.


Planck
I know a little about a lot, and a lot about a little.

LoTekK

  • Guest
Re:Opening a door
« Reply #2 on: 04 Dec 2005, 17:03:51 »
Yup, and
Code: [Select]
(Object 17188) animate ["dvere1",0]will close it.

By the way, a quick search for "door" would have turned up this thread.

;)