Probably a better way would be to define all the texts you need in a special file called description.ext and then use titleRsc command to show the text when you need it.
An example of description.ext:
#define FontS "tahomaB24"
#define FontM "tahomaB36"
#define FontHTML "courierNewB64"
#define FontHTMLBold "courierNewB64"
#define FontMAP "courierNewB64"
#define FontMAIN "SteelfishB64"
#define FontMAINCZ "SteelfishB64CE"
#define FontTITLE "SteelfishB128"
#define FontTITLEHalf "SteelfishB64"
#define FontBOOK "garamond64"
#define FontNOTES "AudreysHandI48"
#define CT_STATIC   0
#define CT_HTML      9
#define ST_LEFT         0
#define ST_RIGHT      1
#define ST_CENTER      2
#define ST_UP         3
#define ST_DOWN         4
#define ST_VCENTER      5
#define ST_SINGLE      0
#define ST_MULTI      16
#define ST_PICTURE      48
#define ST_FRAME      64
#define ST_HUD_BACKGROUND   128
#define ST_TILE_PICTURE      144
#define ST_WITH_RECT      160
#define ST_LINE         176
#define ST_SHADOW      256
#define ST_NO_RECT      512
class RscPicture
{
   type = CT_STATIC;
   idc = -1;
   style = ST_PICTURE;
   colorBackground[] = {0, 0, 0, 0};
   colorText[] = {1, 1, 1, 1};
   font = FontS;
   size = 0;
};
class RscText
{
   type = CT_STATIC;
   idc = -1;
   style = ST_LEFT;
   h = 0.04;
   colorBackground[] = {0, 0, 0, 0};
   colorText[] = {1, 1, 1, 1};
   font = FontS;
   size = 1;
};
class RscBackground
{
   type = CT_STATIC;
   idc = -1;
   style = ST_LEFT;
   colorBackground[] = {0, 1, 0, 1};
   colorText[] = {1, 1, 1, 1};
   font = FontS;
   size = 0;
   text = "";
};
class RscHTML
{
   type = CT_HTML;
   idc = -1;
   style = 0;
   colorBackground[] = {1, 1, 1, 1};
   colorText[] = {0, 0, 0, 1};
   colorBold[] = {0, 0, 0.2, 1};
   colorLink[] = {0.4, 0.4, 0.8, 1};
   colorLinkActive[] = {0.8, 0.35, 0.48, 1};
   class H1
   {
      font = FontHTML;
      fontBold = FontHTMLBold;
      size = 1.0;
   };
   class H2
   {
      font = FontHTML;
      fontBold = FontHTMLBold;
      size = 0.7;
   };
   class H3
   {
      font = FontHTML;
      fontBold = FontHTMLBold;
      size = 0.5;
   };
   class H4
   {
      font = FontHTML;
      fontBold = FontHTMLBold;
      size = 0.4;
   };
   class H5
   {
      font = FontBOOK;
      fontBold = FontBOOK;
      size = 0.6;
   };
   class H6
   {
      font = FontNOTES;
      fontBold = FontNOTES;
      size = 0.7;
   };
   class P
   {
      font = FontHTML;
      fontBold = FontHTML;
      size = 0.47;
   };
};
class RscTitles
{
  ÂÂ
   class Text1
   {
      name = "Text1";
      duration = 2;
      idd = -1;
      movingEnable = false;
     ÂÂ
      controls[]=
      {
         name1
      };
     ÂÂ
      class name1 : RscText
      {
         style = ST_MULTI + ST_CENTER + ST_NO_RECT + ST_SHADOW;
         lineSpacing = 0.9;
         text = "September 18th 2004\n\n0300 HRS\n\nNovosibirsk";
         x = 0.0; y = 0.76; w = 1; h = 0.1;
         colorText[] = {0.8, 0.8, 1.0, 1};
         font = FontS;
         sizeEx = 1.5 * 0.1;
         size = 0.7;
      };
   };
class Text2
   {
      name = "Text2";
      duration = 2;
      idd = -1;
      movingEnable = false;
     ÂÂ
      controls[]=
      {
         name1
      };
     ÂÂ
      class name1 : RscText
      {
         style = ST_MULTI + ST_CENTER + ST_NO_RECT + ST_SHADOW;
         lineSpacing = 0.9;
         text = "Russian military compound\n\nScud missile production";
         x = 0.0; y = 0.76; w = 1; h = 0.1;
         colorText[] = {1.0, 1.0, 1.0, 1};
         font = FontS;
         sizeEx = 1.5 * 0.1;
         size = 0.7;
      };
   };
};
(in this example is probably also stuff you don't need, but well it's a working file)
An example of script line which shows the text that was defined in description.ext:
titleRsc ["text1", "PLAIN"]
If you look closely to the part in description.ext where I defined text:
text = "September 18th 2004\n\n0300 HRS\n\nNovosibirsk";
you can see that there is \n in middle of the text. That means a linechange. Experiment with it and you'll find it easy to use for sure.
When you need more texts, add more "class Textblahblah" sections. Make sure you give them separate names and pay special attention that you get all the curled braces right. You need to have them in pairs in your description.ext file.