4. Revenge:
Okay, let's continue with this stuff as I have some free time.
The mission starts with me going towards the meeting point where the resistance leader will wait for me. After a while we arrive at the walled cemetary (?) and the conversation starts. All is going fine, the setpos doesn't go unnoticed, but I can live with it. Searching the resistance guys is quite easy, they're not in the forest where I came from and upon entering the forest I immediately get the cutscene. What you should do is add: setacctime 1 to change the time back to 1x speed when someone uses 4x sometimes (I thought I had to do a long search, in the end it was a quick one). The cutscene starts and after that we are in a position to attack the base.
When playing in Veteran mode, there's no radar so I had to spend a minute or so looking at the environment before I knew where the enemy base was. It took me about five retries to get to the base and have a safe spot behind a building. The enemy soldiers in the watchtowers are well placed, but I don't think it's all that realistic. Why not? It's not wartime so the enemy isn't really prepared for a resistance attack. Quite hard to spot the enemy soldiers in the dark, high watchtowers without NVG, but I manage to complete the objective of conquering the base and realising the prisoners. A small note about the prisoners, they came out of the building way (!) too early. There were still about five Russians in the vicinity of the building and all of them got shot before I could protect them.
The radio conversation was okay, < radionoise >, should really be replaced with real sounds, but that's something for later. A bigger problem is that the mission didn't end. I don't know what happened, maybe a bad trigger or something. But the mission wouldn't end (all the objectives completed, except of course the last one) in the forest. One by one I moved all of the teammates to the position in the woods and followed them there (to find the position myself). Tried running around a bit and different things with my teammates, but was forced to use -endmission here. Could be caused by something I missed, but I think it has something to do with a trigger.
5. Good bye:
Of course the beginning is pretty strange, the execution of three soviet prisoners. I decided the play the mission, to help the author and because it's a game. After this took place the Russians came and we were told to get to a town. Our leader told me to embark a vehicle in the beginning, I did so, but it didn't move while our team was engaging the enemy in the forest about 200 metres from my position. I decided that I could come back later and helped my team out a bit, by eliminating three enemies. After that I went towards the town to soften up it's defences. On a road in a distance I saw a squad of Russians coming towards me. With my Dragunov I managed to eliminate about eigth of them. Two managed to get away, I saw them too late and they disappeared in the forest.
There were several enemy soldiers around the town, maybe two even in the town, but I managed to 'hold' it. In the meanwhile my team was having several skirmished in the forest, didn't see much of it. Only the standard 'Soldier 12 o'clock', '3, target enemy soldier..'. It took me pretty long, about half an hour, with two casualties (pretty low) before I decided it was enough. I did this because when my team came in the town and it was cleared of the enemy we were supposed to get in a vehicle which I couldn't board. Maybe because of the old order to board the vehicle in the beginning of the mission, but certainly not because of it being full. Too make sure this wasn't the case I shot two of my teammates, it didn't work. -endmission
The feeling I got in this mission was a double one, the action is okay. But I had trouble following my team and because of the starting problem (the vehicle I had to board but didn't do a thing) I didn't get in the mission. This resulted in feeling quite lonely in this mission, I felt separated from my teammates. Especially because I cleared most of the town for them, it was my own choice, I know.
6. Hunting:
There was probably a pretty big part of the previous mission that I missed. I've probably been evacuated and now safe in US territory, however safe might not be the word to use.. I had to drive a bit towards my superior and get back after that. Not much was going on, but I was aware of an ambush. Why? In a cutscene there is some text about the terrorists.
The ambush took place and I was surprised, well done, really! The second time (had to retry) the car proved to be safe enough to drive back without seeing any action (some bullets on the windows, not really much that could kill me). Going back proved to be pretty cool, I was suspicious right now, Mikero will probably know what I mean. A truck is coming, pfew, it's a western one carrying troops. Next up, a civilian car, no I didn't trust it and shot it's tires. Probably shouldn't have done this, the car explodes at a safe distance (20 metres) and the civilian is still alive.
A strange thing is that even though the car isn't damaged we all have to get out and walk towards the possible terrorist base. Well not all of us were in for this kind of a walk, two of my team stand next to the car and don't move.. hmm this is probably not what the author had in mind.. retry.
This time things work out as they should've have, we drive on but there's a few teammates injured and the windshields are all damaged. We engage several enemy soldiers, but they are no match for our superior firepower. A few minutes later we continue on foot and there's some action, not really much going on. I kill maybe three more enemies the second time, erghm the first time my CO died.. oops. Well the second time I took point and cleared the way, made my way towards the base with the squad following me. There was a short cutscene showing some sniper action from the terrorist and I found her fast and she was killed with two bullets from my M14 rifle. We got back to the base and the mission ended, I saw a MP5 with aimpoint that a dead soldier had carried, but didn't take it with me. Maybe the M14 would be better (or was it the M4, no probably not) for the next mission.
7. Close Combat:
When I knew what had to be done I regret my choice for not taking the MP5 with me. In the end it proved to be a good choice keeping the M14, there was not that much close combat (in ofp real close combat is very rare). The M14 proved to be accurate and handy, a MP5 might have lacked the penetrating power at these large distances. Just a thing I had to write down before stopping for now. I have other things to do, but will certainly continue with my report on this mission when I've got the time for it.