456820 your ideas sound like a nice mission for the player/defender, but if I had all this at my disposal for an attack, I would use it for
my advantage
1. Some light arty rounds, but the gunners better aim well.
2. The T80's and T72's move in positions overseeing Arudy and cover...
3. ...the BMPs with the infantry, as they approach an LAW-safe point (between the tanks and arudy) where the infantry disembarks. Then they advance together, until the BMPs stop in front of the village, further covering the infantry, as they clear the buildings.
4. If the enemy still dominates the battle, I would airdrop the paratroopers in his rear, to stop enemy reinforcements or to attack the village, too. (maybe I would have already positioned the paratroopers there the night before, if it's possible without alerting the enemy)
5. The two V-80s are not seen but always on stand by for close air support if needed (more enemy armor ect)
With the size of Arudy in mind, I'm sure you'll have to stack the defenders if their numbers should be high enough to repeal this attack without reinforcements. ;D
To make sure that the player survives the artillery at first, you could place him in an infantry reinforcement convoy, approaching the village at this moment. This way you can also use his accompanying units to determine the 100% available defenders, while the few arty survivors remaining inside the village are just an uncalculable defence bonus.
EDIT: Well, when I suggest such a "professional" strategy for the attackers, the defenders should not just hide in the village trying to defend it. Especially the terrain around Arudy requires the defenders to create defensive positions around the village if they want to survive.