PPP_Radar.sqsWhat?
Its a simulation of a Radar\Sonar\Scanner with markers.
How to activate?
[Object1,Object2,(Sound)True/False] exec "PPP_Radar.sqs"
Object1=Center of the Radar
Object2=Target to find
(Sound) True/False:U want the Radar beep or not
Example:[Player,NearestObject [player,"civilian"],True]exec "PPP_Radar.sqs"
Where to use?--The demomission is a visual presentation of the NearestObject Command.
Range radar=50m,it shows the nearest civilian.
--Radar centre can be the player,or OnMapSingleClick,or any object
--In cutscenes,with mapanimations.
--In Night COOP missions,the Radarsound activates when the radar found someone.
--In MP games,showing the position of enemy Flagrunners.
--donno,you tell me ...
As I am not the greatest math specialist I am sure somebody will see a shorter\better way of scripting in PPP_Radar.sqs,all suggestions wellcome