I got Unified zombie mod, and tried it out, looks pretty good except that they used the punch animation for the zombies,
zombies dont punch,
so i made a tight animation,
it makes the zombie grab you, and take a big bite, and then after he takes the bite, in real life(err, at least real life with zombies) after the zombie grabs you you would try to push him off ----now im talking about the resident evil scientific explanation zombies, not the magic, wich casts a spell zombies- --- and he would try to bite you, so after he grabs and bites you you would try and push him off and because he is technicaly dead, he dosent produce as much energy as a living person, so he would easily be pushed off,
so in the animation after he bites you, it simulates him getting pushed and he falls backward((((just without puting his hands out to stop himself like in human reflex, because he has limited brain function---just eat whatever he can-- his reflexes arent good,))) so anyways he falls backward w/ out putting his hands out, just as if he was a limp body, and he hits the ground and for a second or 2 he just lays there because he recieved a shock to his head from the ground, but then he rolls over on his belly( with a neat limp broken arm bending in wrong direction effect as he rolls) and then he starts to get up, it takes him a second or 3 longer than a normal human because as I said before;;;limited brain function-weaker-less coordinated;;;;
so then he gets up and goes back to normal animation and will maby try to get you again.
what do you thinK? sound better than the punch or shud i just leave it.
i need sombody to help me config the animation, as its not ingame yet so il attach it here, and maby sombody can config it.