Home   Help Search Login Register  

Author Topic: Accelerate time  (Read 1203 times)

0 Members and 1 Guest are viewing this topic.

Neal

  • Guest
Accelerate time
« on: 19 Jul 2005, 18:35:58 »
How can I accelerate time? Not really player movements but the time. Making like 1 min be 1 sec real time to the OFP in-game watch?

If you play MFCTI theres an option to Accelerate time, anyone know how to do that?

Offline Artak

  • The old beanbag shaker
  • Former Staff
  • ****
  • You want to talk about it, yes?
    • OFP Team Finlanders
Re:Accelerate time
« Reply #1 on: 19 Jul 2005, 19:34:54 »
the command for it is skiptime amount

Skiptime 1 would skip one hour in game.
With a loop script you can have the time running as fast as you want.

#loop
skiptime 0.5
~30
goto "loop"

The above would skip 30 minutes every 30 seconds. Be careful with lag though, a short 0.001 delay and skiptime 0.0001 will make the time acceleration more fluid and smooth, but will also create severe lag.
Also note that skiptime is local for each player.
Not all is lost.

Andersen_Nor

  • Guest
Re:Accelerate time
« Reply #2 on: 22 Jul 2005, 13:21:51 »
How can I accelerate time? Not really player movements but the time. Making like 1 min be 1 sec real time to the OFP in-game watch?

If you play MFCTI theres an option to Accelerate time, anyone know how to do that?

----------------------

I have a script for this implementet in Andersen Ground War 2 on  mission depot.

This script also syncronize all player clients every minute or so.