Home   Help Search Login Register  

Author Topic: Kawasaki KLR250 Dual Motorbike  (Read 6453 times)

0 Members and 1 Guest are viewing this topic.

Offline SelectThis

  • Former Staff
  • ****
  • .
Re:Kawasaki KLR250 Dual Motorbike
« Reply #15 on: 14 Oct 2002, 08:30:51 »
Blackdog has kindly posted a link over at the official forums.

http://www.flashpoint1985.com/cgi-bin/ikonboard301/ikonboard.cgi?s=3daa4e1b39c7ffff;act=ST;f=4;t=20928;st=30

SelectThis

CareyBear

  • Guest
Re:Kawasaki KLR250 Dual Motorbike
« Reply #16 on: 14 Oct 2002, 08:55:22 »
This is now available for download from

http://www.careybear.com/ofp/addons/stt_klr250_1_00.zip

Please note, if my bandwidth limit runs over, you will get a 'This site has been temporarily suspended' message.

This download link is temporary until the 250 can be hosted on the major addon sites.

Cheers all.

supergruntsb78

  • Guest
Re:Kawasaki KLR250 Dual Motorbike
« Reply #17 on: 14 Oct 2002, 12:08:16 »

Chomps

  • Guest
Re:Kawasaki KLR250 Dual Motorbike
« Reply #18 on: 14 Oct 2002, 16:20:42 »


[attachment deleted by admin]
« Last Edit: 14 Oct 2002, 16:21:12 by Chomps »

Skaven

  • Guest
Re:Kawasaki KLR250 Dual Motorbike
« Reply #19 on: 14 Oct 2002, 16:26:34 »
 ;D Great work STT  ;D
I'll have loads of fun with this babe  ;D
As usual the attention to detail is absolutely amazing, a great model with great textures  ;)

Offline RT-SuperTron

  • Members
  • *
  • Prey...you will be
Re:Kawasaki KLR250 Dual Motorbike
« Reply #20 on: 14 Oct 2002, 16:27:52 »
Superb and very welcome addon :thumbsup:

only thing I can come up with here, is that the bike should not be able to exceed 175. First of all because its very unrealistic without a major kit for the bike and a 6 speed transmission :)

The AI handlig of the bike is as far as I can tell superb, whether they are driving alone or in a group. They AI dont seem to have any problems with the speed either, witch is only perfect.

Hint: Try knocking one of the dudes of hes bike when he comes out of a long straight road with 150kt or above. Its major fun and allmost imposible to do without a homing device of some sort.

Double hint: Do not try to knock him of the bike if he comes straight towards you. At high speed the bike will with out trouble travel another 75 - 120m and it WILL kill you on impact.

[RT]SuperTron
+- PAIN IS YOUR FRIEND, IT WILL REMIND YOU THAT YOU ARE ALIVE -+

Offline SelectThis

  • Former Staff
  • ****
  • .
Re:Kawasaki KLR250 Dual Motorbike
« Reply #21 on: 14 Oct 2002, 17:30:31 »
I set the max speed at 160kph, but the way the code works, a human rider can exceed the max set. The AI will stick to the max though.

AI handling was one thing I worked alot on, nothing worse and more frustrating than seeing AI riders run into walls or signposts as they try to take a corner. They will still come off in some places, but there wasn't much I could do about it.

If you find the AI consistently crashing in a spot, then put a waypoint at the trouble spot, as this will make them slow down at that point.

SelectThis

Offline Messiah

  • Honourary OFPEC Patron & Drinking Buddy of Wolfsbane
  • Honoured Contributor
  • ***
  • OFPEC Veteran
    • Project UK Forces
Re:Kawasaki KLR250 Dual Motorbike
« Reply #22 on: 14 Oct 2002, 21:42:31 »
brilliant AI matey... it works a treat. I tested them in a group riding over rough terrain at night... they do it perfectly...

they dont head over to the nearest road, but will try and take the route you want and they follow each other and drive like a charm...

i also got one to drive through the open forests of Nogova - looked great - very cool for a mission where you have escaped from prison.

one things tho - the engine sound - now, my Kawasaki is a 4 stroke engine, and it doesnt sound like the sound you have - its a good atempt, but it doesnt, umm, 'splutter' enough and isnt loud enough - these bikes are loud as hell - even with mufflers on... just a thought.

otherwise - great work as always :thumbsup:
Proud Member of the Volunteer Commando Battalion

Gunship

  • Guest
Re:Kawasaki KLR250 Dual Motorbike
« Reply #23 on: 14 Oct 2002, 23:43:19 »

Offline SelectThis

  • Former Staff
  • ****
  • .
Re:Kawasaki KLR250 Dual Motorbike
« Reply #24 on: 15 Oct 2002, 03:32:44 »
Top speed by non-AI riders seems a bit high from the feedback. I'll try to slow the bike down a bit in the next release, which should have a full desert version (Bike and Rider) and maybe some civ versions (brighter colors).

The problem with slowing the bike down is that the AI will only use the max speed as set in the cpp, while a human rider can exceed it. TO slow the human rider down, the AI will be slowed down as well.

keep me informed of any bugs so i can work on them

-------
Messiah,

If you could send me a recording of the bike in idle and also cruising, I can try to fix the sound to make it more realistic. What I need is a constant pitch sound clip (ie, no revving).



STT
« Last Edit: 15 Oct 2002, 04:35:33 by SelectThis »

OCOM_LMLVLM

  • Guest
Re:Kawasaki KLR250 Dual Motorbike
« Reply #25 on: 15 Oct 2002, 09:07:58 »
Dude, you RULE!! thanks for the great addon, and keep up the good work !  ;)

Offline Messiah

  • Honourary OFPEC Patron & Drinking Buddy of Wolfsbane
  • Honoured Contributor
  • ***
  • OFPEC Veteran
    • Project UK Forces
Re:Kawasaki KLR250 Dual Motorbike
« Reply #26 on: 15 Oct 2002, 14:46:36 »
i'll try my best matey - i dont have any recording equipment but i think i can russel some stuff up... hopefully it should be possible - although my mates will laff as i record the sound of my bike  :P
Proud Member of the Volunteer Commando Battalion

Bomberman

  • Guest
Re:Kawasaki KLR250 Dual Motorbike
« Reply #27 on: 15 Oct 2002, 18:13:26 »
erm. i found perfect idle and moving loops for a dirtbike type motorcycle. here

http://www.microsoft.com/games/motocross/audio/bike.wav

http://www.microsoft.com/games/motocross/audio/idle.wav

hope these help STT :oD

(edit) just found another on same page lol ::)  http://www.microsoft.com/games/motocross/audio/maxother.wav
« Last Edit: 15 Oct 2002, 18:15:04 by Bomberman »

Offline Messiah

  • Honourary OFPEC Patron & Drinking Buddy of Wolfsbane
  • Honoured Contributor
  • ***
  • OFPEC Veteran
    • Project UK Forces
Re:Kawasaki KLR250 Dual Motorbike
« Reply #28 on: 16 Oct 2002, 19:20:28 »
hmmmm

not perfect but better than the current ones  ;) - and its better quality than what i would be able to record.

stt - INHO go with these - they are pretty close :thumbsup:
Proud Member of the Volunteer Commando Battalion

Offline RT-SuperTron

  • Members
  • *
  • Prey...you will be
Re:Kawasaki KLR250 Dual Motorbike
« Reply #29 on: 17 Oct 2002, 00:25:58 »
You are a god.
Paying attention to detail, improving whats allredy perfect and further more expanding the repertoire.. I cant wait to use the next ver. of this mother..

[RT]SuperTron
« Last Edit: 22 Oct 2002, 16:14:45 by [RT]-SuperTron »
+- PAIN IS YOUR FRIEND, IT WILL REMIND YOU THAT YOU ARE ALIVE -+