Here's an idea that has been slowly forming in my head over the past few days.
You play the head of operations for an aviation brigade. Your base has two six chopper squadrons of transports (Mi 17s / Black Hawks), two sqadrons of attack helicopters (Hind / Apache) and one of light observation helos (Kamov / OH58).
Every minute or so a new mission will appear as an addAction at your control tower. Each mission will have an objective, a size and a danger rating, all of which will be described in the addaction title. If you don't fulfil the mission within (say) 10 minutes then it will disappear.
For example - the new addAction might say "TransportLargeEasy" - you must assign a "large number" of transport helos to the task. You can try sending only one or two, but this ncreases the chance of the mission failing, wasting your effort. Similarly, of the mission is "Hard" then you may want to add some extra AH's for overwatch or force protection duty.
Your character can walk up to any one of the stationary helos and click on an addaction which is attached to each vehicle. This sets up some public variable linked to that vehicle. If you then go back to the command centre and click on the mission addaction the script will combine all of the selected helos into one group and send them off to the mission waypoint and back again.
When they return the helos will be down on fuel, ammo and health (more
script effects). You can then direct your attached support units to refuel, rearm and repair any of these helos.
If any of your choppers are lost then you will be able to order new ones, but this will require 2-3 addActions to be carried out in quick succession ("Get CO approval" from HQ, "Requistion Choppers" at command centre etc).
To add to your troubles, the base will come under periodic attack by enemy planes and choppers. You will have some AA units to defend the base which you will be able to supplement or replace by requistions as above. You may also choose to put one or more attack or observation choppers on CAP, but this will lower the number that you have available to carry out misions. . . :-\
In line with all of my missions (
) the mission should have a time dilation script running so that each "day" pases in around 30 minutes, so you have to roster in day and night misions.
The mission will last until you reach a fixed number of successful missions or run out of choppers and quit.
Any takers for this type of mission or does it all sound like too much paperwork ?