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Author Topic: searching for a cti mission  (Read 1010 times)

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Commando

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searching for a cti mission
« on: 11 May 2005, 19:44:18 »
hey i don't know where this could go but im searching for a cti mission that has custom weapons ( i.e. not BIS weapons )
i would really like to have a cti where i can play with the marines assault pack marines but im having trouble to edit the original cti mission where there is like m16,m16,m16 and 0,0,0, and stuff like that i get all braindead...  :o
i wish bis would have namned weapons and weapon mags differently from the start instead of like they did later with some few weapons  ::)
i found some other cti but either i need the whole Wgl mod 600'ish mb of addons and i only want to replace 2-4 addons only instead of the whole pack.
any1 maybe have made a cti with just a few modifications in it that i could edit ?

Offline .pablo.

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  • When in doubt, empty the magazine.
Re:searching for a cti mission
« Reply #1 on: 15 May 2005, 03:20:20 »
Here's the BIS forum thread for Zeus CTI:
http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=f04c925f9d0998008eb84f783252b7e4;act=ST;f=55;t=43645

and here's the part that may interest you (it's on the fifth page):
Quote
   Posted: Mar. 07 2005,10:57    
Ok, a small update on the v1.3 version. We managed to change the building/vehicle/unit/upgrade info so its easy to modify and easy to taylor to map makers needs. Also the system of declaring base layouts has been greatly simplified, so it will be easier to add new layouts (might make a small editor "mission" that will convert base layouts made in the editor to usable code). The bit that is left is to have the AI functioning with new vehicle/unit/upgrade if defined by a map maker. This is where I am plowing my way through now; dunno when its ready.