Wow, Mikero. Thanks for the generous review.
Don't you worry about that author. I don't give encouragement awards. I get many well-deserved brickbats in my face because of it, but my integrity remains. This is better than good, and I'm going to be 90% on the money here.
This is the payback mission. The one all beta testers dream of getting, the one that says "I was here when it happened", the reward for all of
my hard work with other ones.
>Readme
as MacGuba correctly points out, the readme is the forum itself. I am obligated to point out it is now missing for the
release.
>Overview
you will discover, lurker, that by working one in now, not before, all the niggles you have, back of your mind, will be fixed up in the mission itself. It's a way of bringing the subconcious to the front. It works.
Your mission is finished. It is complete, it works. Now is the time to fix, not fiddle with it.
>starting in a parachute!
I did, it was god awful brilliant. it was pitch black and scared sh*tless. Please read my post again. The problem you have is a percieved 'black screen of death'
You dont change that terrifying drop, you change the briefing to include it. The situational awareness you introduced (zoom to fire) was brilliant. Why? Because you didn't hold my hand, didn't overdo it. If I missed it, welll.....
I don't know if by terrible misfortune and randomness I landed on a mountain that I could
not walk on, but I hope to god you did that deliberately.
"The mistake you make is trying to linearise a small town."
Didn't think I hadâ€Â¦hmmmm.
Precisely, you did NOT. But everything briefing wise says you DID. Make it plain as day in the breifing that no one objective has priority. It cannot.
"This is an emergency drop soldier, the weather's foul, HQ are desperate. We have no choice but to send your squad in, now, immediately". We have no visuals, no intel for you, but you must rescue our pilot. We need him and his information back and safe."
"We do know that their leader is /about to ransom, /about to interrogate, /about to execute our pilot. The leader's full bodyguard will be in evidence. You must eliminate him in case the pilot's already talked"
The best we can do is bring up some vehicles for you when it's all over.
Here are your objectives in no particular order:I don't suggest you copy verbatim, I suggest you understand the construct of what I said above.
Your mission is brilliant, flesh it out.
>Lag
it *only* occured when I was after last single loon. I'd swing into them, the lag would kick in, which indicated some sort of spawn happening elsewhere. Easy fix. Don't spawn until zero, when it doesn't matter. In fact, dont spawn. Just put the buggers so far away on waypoints that I wouldn't, couldn't, notice.
another blackbox objective is perfectly fine. Put the chopper halfway home INSTEAD of ambusing us.
scrap the vehicles entirely. (and that is *only* a suggestion). I want that last firefight waiting for something south of town, and that, mercifully is your problem, not mine. But vehicles plural wont cut the cake unless you remove all enemy ai from the vicinity.
I LOVED the waiting for the vehicles. I HATED the vehicles. Over to you.
Footnote:you mention scripts and things, which you have to do, I have intentionally avoided mentioning, specifically, the biggie, the thing that makes this mission so powerful, I don't want to spoil the surprise for other testers, just yet.