Warning: include(/var/www/html/forum/Sources/../../../includes/depot_files/OFPEC_get_header_image.inc.php): failed to open stream: No such file or directory in /var/www/html/forum/Sources/Load.php(2272) : eval()'d code on line 146

Warning: include(): Failed opening '/var/www/html/forum/Sources/../../../includes/depot_files/OFPEC_get_header_image.inc.php' for inclusion (include_path='.:/usr/local/lib/php') in /var/www/html/forum/Sources/Load.php(2272) : eval()'d code on line 146

Notice: Undefined index: OFPEC in /var/www/html/forum/Sources/Load.php(2272) : eval()'d code on line 152

Notice: Trying to access array offset on value of type null in /var/www/html/forum/Sources/Load.php(2272) : eval()'d code on line 152

Notice: Trying to access array offset on value of type null in /var/www/html/forum/Sources/Load.php(2272) : eval()'d code on line 152
    Home   Help Login Register  

Author Topic: AI Exit Vehicle  (Read 2617 times)

0 Members and 1 Guest are viewing this topic.

Offline Taggart

  • Members
  • *
AI Exit Vehicle
« on: 24 Apr 2005, 04:20:09 »
In a multiplayer mission, I have three separate enemy squads arriving in a lorry. I have tried unload and get out synchronised and also transport unload, but neither seems to work, how can I tell each squad to exit the vehicle  ::)
Tried in vain got an artery

Silencer

  • Guest
Re:AI Exit Vehicle
« Reply #1 on: 24 Apr 2005, 16:47:56 »
#DISEMBARK
"[_X] OrderGetIN False" ForEach Units _Group
_Vehicle Action ["TR UNLOAD"]


_Group is name of your group
_Vehicle is name of the lorry


Or you could use my script:
Reinforcements script

Offline Taggart

  • Members
  • *
Re:AI Exit Vehicle
« Reply #2 on: 24 Apr 2005, 17:33:17 »
Thanks alot, will give it a go  :)
Tried in vain got an artery

Silencer

  • Guest
Re:AI Exit Vehicle
« Reply #3 on: 24 Apr 2005, 20:39:45 »
Good luck!

Offline Taggart

  • Members
  • *
Re:AI Exit Vehicle
« Reply #4 on: 24 Apr 2005, 20:50:40 »
It worked fine, I used "[_x] OrderGetIN False" ForEach Units g1 on the activation line of the trucks Transport Unload waypoint, I just repeated it for each group identity  :)
Tried in vain got an artery