@Hawkins
thank you
OFP 1.96, Veteran, Benchmark 5895, no super ai
Readme
excellent and clear to understand.
BUG
a zip, along with the rangerpath folder is included in addons
Overview:
I nice picture being a different, narrow format. Crisp, clear and easy to see what the hell it is.
I like to see version numbers and author advertising. These are not present.
Intro:
IMPRESSIVE! You just keep watching, don't you.
Impressive use of Myst style music. This intro has very little flashy bang bangs, and you just keep watching.
Good use of serriffed text. Almost impossible to make courier readable. That was well done.
BUG
Formosa
needs to be listed later, perception is, this is the Island we will go to.
BUG
Colinsville..... something.
flashed before I read it.
some later text, same session was a little too quick, the above, flashed by.
I am assuming the attack is early morning, it's a little fuzzy on my monitor.
I dont like the triple assault on the brat. What I think you were attempting was a 3 hit punch before he fell. But it smacks of cheesyness, overdone brutality as if this will be all this mission is.
Rarely seen testers mentioned in this way. You just keep watching, not because I want my name in lights too, it just 'works', it makes the intro deeply involving, backed by music, as in, "My god, just how much work has gone into this mission?" asks the player. Good stuff.
final briefing in 'barn' didn't work too well for me visually, again, a fuzziness issue. Would suggest, and ONLY suggest, you darken the speaker even MORE so that, effectively, it's the lamp you are attracted to.
BUG
speech volume is suddenly turned down, muffled. Llater in the mission proper, I get blasted out of my chair by the speakers! Please fix that.
Terrorist: says
NOPE. you dont need his moniker, others yes, but no need for the initial labelling, it detracts.
Final comment, very good situational awareness in initial scene with the continual flicking back to the focal point.
Briefing:
Plan:
typo
IN the Barents Sea
typo
no comma required.
suggestion.
because you mention the time, i would reword it to
wakeup. You are aboard.....
I think you trapped yourself there. I would have used "2am" to give myself some leverage as to when we actually do kick off.
additionals:
slightly misleading
"the chopper we rode in on", well, yes, in the intro, but it contradicts the zodiac and jarrs.
HA!
"make a note of it" I sure did! with a quadruple double click <grin>
Friendly forces
I would not mention Bravo again in later paragraph, i would say "this team". The impression is, it's another team, and not the bravo who did the power station.
"without much worry"
you meant to imply
"without retaliation"
"please not" = please note. And, I would drop the please.
----
the best briefing I've encountered. A story and mission in itself. Richness in detail, easy on the eyes, and well laid out. Some minorest of missing commas not worth mentioning.
Notes:
beautifully presented. I agree with the sentiment, but, it doesn't ring true that ANY government would NOT attempt a sas style mission for it's citizens. It would be foremost, and often dismissed, but, I bet, everyone out there has 'contignency plans' it's part of Special forces (substitute sas for the equivalent) raison d'etre
1 minor niggle that, because it reads well regardless.
----
Gear:
I'm not familiar with any of this stuff so I always assume the author has equipped me 'reasonably'. if not, it's an -endmission
Group:
surprised we aren't listed. I like to see the skill factor.
Map;
Nasty, very cleverly done.
Niggle:
I needed to see target markers on (most of) the objectives. I think you DELIBERATELY removed them to force us to read the details. In which case, you are forgiven and blessed.
selection tabs.
u have to be careful with short burst clicks, audio prodigy's in particular are notorious and produce the blue screen of death.
Mission:
Eek! NVG immediately.
BUG
Zodiac is too high out of water.
Lovely use of snow. Fantastic.
BUGish
occaisonal, unexplained 'stop swimming' action.
Distance.
you MUST reword your 'briefing' to make player aware that this WILL be a very, very, long swim, elsewise, we think it's a bug.
suggestion only
"Infiltrate the Island" objective = "Swim a very long way (to Island)"
suggestion:
if you want to make it a tuff one, remove the x4 ability
BUGish
i tell my sqaud to disembark, they remain in 'disembarking' mode during swim. Perhaps cripple this ability for the swim
Immensely relieved to have feet on land, that god damn island just wasn't getting closer. very well done.
Have plenty of time to observe brighter lights, M2 nest?. (I came in slightly SW)
Offensive language:
Overdone, and, offensive. It's supposed to be humorous. It isn't.
Turns out I landed exactly square on, cia guy is in front.
BUGgy
I expected a conversation trigger when i met him. It was a bit full on before him. Quite a bit missed from 'traffic' noise.
Suggestion: echo is ready after i get very close to cia?
Annoyance:
although I 'agree' no objective markers on breifing, i think I deserve them on the map.
I get the squad to hold fire while there's traffic about, a BTR and possibly something else
I don't know if six auto loaded a radio, but i get others to drop their breathers.
Minor irritation. put / on off diving mask?
I give #2 a law, but he can't get more than one, he gets stuck.
Tower
nicely done, hidden tent stuff. I have a few retries here becuase I'm in beta search mode, not sneak mode. Am surprised by the innacuracy of this weapon, and, the need to hit three times the kevlar armour of the enemy.
I like savegames as a feedback to player. Their use as retry's are secondary.
Just before the savehame, echo (snipers) tells me of a runner on the beach. This surprises me, there's nothing I can do about it I'm too far away. I check back on briefing to see who echo are and where they might be.
This is dangerous stuff because looking at notes during fights mean you lose the notes forever if killed. Really need an 'echo' on the map please.
Ok, so the snipers are overloooking st pierre, this makes me decide to go flush that town out before doing much further 'objectives'.
As i head towards St Pierre there's more msg about tanky things arriving in other village. I hit a savegame to test the tower again. Seems like this 'runner' is a zone trigger if I approach tower.
I get to st pierre in time to see a brdm? moving it's way north. So , nothing really I can do about this. I would have had to knock the 'runner' off, before heading to my tower objective.
we start taking out a few nasties running about St P. The noises from my SILENCED? guns astonish me.
The enemy ai doesn't seem very bright, and later, they appear to turn very nasty indeed.
A few retries involved while I rummage around. There's a T72 mincing about, and I decide that since some sort of alarm has happened (armour in other village) I might as well open up.
retry. splattered by m2nest lighthouse side of town.
retry. splattered by brdm on lighthouse side, #2 is hopeless with rpg
retry. splattered by 2 nasties in road near lighthouse
BUG?
i can heal, none of my team can.
retry. splattered at castle.
found ammo crates, is this why #2 can't load from beach? engine is confused?
All round, nasties in unexpected areas of map, are great.
I get overlooking St pierre, there's a T72 attcking it's own buildings which suit me. A general indication that reinforements are coming from west.
various retries as I knock off m2 nests, and that damn nast AA flak gun.
BUG
div zero error when I ran back towards lighthouse and scoped a brdm
even more retries.
a great msg from snipers saying 2 loons are on their way to castle.
I retry from tower again. This time, I clear castle and come down into woods, I hold fire until we see a lot of things, in the meantime radioing bravo to get on with it.
a squad of nasties come at us in forest, 9 o'clock. savage cheatsaves involved
#5 says he's out of ammo. I check, and this is THE FIRST TIME, a squad member is, truly out of ammo. Did you script fix that engine bug???
possible BUG
because he's out of ammo, i can also get him to medic himself. First time i can to a wounded squaddie.
plenty of flares going off as Bravo start zapping tanks
BUG
anohter div zero error.
I zap a tank and eventually meet up with Bravo, I shoot one of them because they are same uniform, or very close to, the Resistance. In the dark, tuff to discern. Because of that I pretty much lose interest in the mission as being too tricky, too cute.
Kill the brat accidentally of course, nice voiceover, get the last AA gun, call in chopper who doesn't in fact have much to do. The crates that i could have got more rpg from are suddenly unavailable.
Noticed the barn with bodies.
Appreciated the considerable time for events to happen. Nothing more yawning that radio something and it all just starts. 4 mins is nice
Liked the feedback radio stuff as far as where choppers were and would go. This mitigates the lack of info on the map.
call in evac, and off we go.
OVerall
MAN this is a tough mission to play AND test. I had about an hours gametime enjoyment here.
the same uniform Bravo pretty much spoilt it for me though, it was quite tough enough thanks.
Personal Rating?
A definite 8+ when some small irrirations are fixed up.