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Author Topic: AI Manhunt question  (Read 4274 times)

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Offline Pr0ph3t

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AI Manhunt question
« on: 14 Mar 2005, 22:33:18 »
I know there's a few scripts on this topic.. But I can't get them to work decently.. There must be a simpler and more efficient way to do this. Also, this is for OFP 1.0 so keep that in mind plz =)

Basically, when a trigger executes I want every single troop to relentlessly chase you until you die (Obviously the point is to escape)

Any ideas?
« Last Edit: 14 Mar 2005, 22:42:05 by Pr0ph3t »

nmanjar

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Re:AI Manhunt question
« Reply #1 on: 15 Mar 2005, 02:32:43 »
How about you move from 1.0 to 1.96 first.

Offline Pr0ph3t

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Re:AI Manhunt question
« Reply #2 on: 15 Mar 2005, 04:13:51 »
No way buddy. I've programmed 45 missions. And they will NOT be compatible.. Not to mention the fact that if I do upgrade I'll be forced to totally revamp all my missions.. Maybe when I make a sequel to the campaign. But for now its 1.0!

Offline macguba

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Re:AI Manhunt question
« Reply #3 on: 15 Mar 2005, 09:36:32 »
You should upgrade to 1.46.  Your missions will still work.    1.00 is very buggy.

You don't need scripts, just waypoints and switch triggers.    Where you think the player won't go put groups on guard waypoints:   where you think he will put groups with patrol patterns.    When a patrol finds the enemy, some of the guard groups will be attracted.   You can also use a local switch trigger to switch some of the local patrols into guard so that they come too.
Plenty of reviewed ArmA missions for you to play

nmanjar

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Re:AI Manhunt question
« Reply #4 on: 16 Mar 2005, 02:55:47 »
well from here on out I'd recommend using 1.96 and I know its a lot of work but upgrade those missions, for starters like macguba said, 1.46 is a goos start.

nmanjar

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Re:AI Manhunt question
« Reply #5 on: 16 Mar 2005, 02:56:02 »
it will pay off to upgrade:)

Dubieman

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Re:AI Manhunt question
« Reply #6 on: 16 Mar 2005, 04:06:02 »
Maybe a few domove or move commands?


#loop
nastyenemygroup move (getpos player)
~5
goto "loop"

But that might not feel right. I've had units "follow" me like that before and it doesn't feel natural. Macguba's way is better via guard WPs and have the player enccounter patrols, if he fires on them then the guards try to search him out, if he hides and then keeps moving, no guards. :D ;)


@version...
I know you don't want to upgrade and all.
But who is going to play the campaign? I know maybe 1 person (not including you) that actually still runs v1.00, and as you said, nothing will be compatible, so I can't play it with ressy... :P

pazuzu

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Re:AI Manhunt question
« Reply #7 on: 16 Mar 2005, 06:38:11 »
There are some good tracking scripts in the editors depot.

Offline macguba

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Re:AI Manhunt question
« Reply #8 on: 16 Mar 2005, 10:43:43 »
You can play OFP 1.00 missions with Resy.   If you don't believe, try playing that most famous of all missions "Steal the car".

It is true that there are very rare compatibility issues between certain versions of OFP, but I don't know the details and I don't know if either 1.00 or 1.96 come in to the list.   I have a vague recollection that the culprits tend to be in the "interim" versions:  the 1.20/1.30 area, and the early 1.90s.

In general a mission made in one version can be played in any later version.

 
Plenty of reviewed ArmA missions for you to play

Offline Pr0ph3t

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Re:AI Manhunt question
« Reply #9 on: 16 Mar 2005, 14:38:49 »
There are a few.. For example I think allowdammage has been removed... You know how much I use that command?

- Special effects when you get caught in explosions
- Some squad members have to survive..

etc etc...
And there's other stuff like that, that has been removed.. However my campaign SHOULD be compatible with all the advanced versions with some minor complications which I should be able to resolve easily. However, no upgrade ok? Like I said, when I make a sequel, I'll get resistance.. Until that point ITS OFP 1.0!!!  :-X

Dubieman

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Re:AI Manhunt question
« Reply #10 on: 16 Mar 2005, 14:42:50 »
Ahh stupid me, I'm used to being able to play anything below 1.96 but greater than 1.75...

But yea, take the car, bestest mission in the world. ;D


Offline Pr0ph3t

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Re:AI Manhunt question
« Reply #11 on: 17 Mar 2005, 00:15:56 »
You wanna know what I think of steal the car?

« Last Edit: 17 Mar 2005, 00:16:26 by Pr0ph3t »

Dubieman

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Re:AI Manhunt question
« Reply #12 on: 17 Mar 2005, 01:16:42 »
Dunno bout you, but I had some good times showing my buddies the UAZ I stole. But had trouble registering it. ::)

Offline Pr0ph3t

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Re:AI Manhunt question
« Reply #13 on: 17 Mar 2005, 01:52:58 »
huh?

Dubieman

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Re:AI Manhunt question
« Reply #14 on: 17 Mar 2005, 20:46:11 »
Okay I'm getting off topic.
Twas a joke.... hahaha.... :tomato: