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Author Topic: HEY  (Read 5131 times)

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Offline Mikeyfish90210

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  • HEY STOP TAKING SO LONG TO ANSWER SIMPLE THREADS
HEY
« on: 08 Mar 2005, 21:03:06 »
Do you know what would be amazing which im surprised no-one has actually made, a program which you can access in the editor where you can preview each addon, so like when your scrolling through the addons a small window at the side shows you a picture of it, that would make it so much easier, please make it!
PLEASE!!!!!!!!!!!!!!!!!!!!
MIkEy FIshY BoyY YabDAO

Offline oyman

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Re:HEY
« Reply #1 on: 08 Mar 2005, 21:07:30 »
that sounds pretty useless to me :-\

Offline greg147

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Re:HEY
« Reply #2 on: 08 Mar 2005, 21:30:46 »
Maybe for new guys. But otherwise, I don't see the point. Most people know what a M1A1 looks like after playing the game, and for addons just open up desert island, place a unit, and press preview.  :-[

But don't let my opinion shoot this one down in flames! Just because I don't think it could be that useful doesn't mean it won't be.  ;)
Just speaking my opinion  :tomato:
« Last Edit: 08 Mar 2005, 21:31:30 by greg147 »
Royal Air Assault Battalion - [L/Cpl] Greg
RAAB

Offline XCess

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Re:HEY
« Reply #3 on: 08 Mar 2005, 23:21:11 »
Would definitely be to much work for the few benefits.

bigdog632

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Re:HEY
« Reply #4 on: 09 Mar 2005, 04:39:53 »
i know one place where that would help....i have some addons where i dont know what they are due to the language they are named in.....
but it would be a lot of work just for that

Offline Desiato

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Re:HEY
« Reply #5 on: 09 Mar 2005, 19:38:33 »
OFP and O2 viewers not good? Try this: ODOL Explorer V2.44 and PBOManager with thumbnail views.
Download:  http://www.mapfact.gamigo.de/include.php?path=content/download_eng.php&contentid=270&PHPKITSID=f3bfeb42fec4e90a482ea6f1d1ab6a52
http://members.iinet.net.au/~nrspence/PBOManager07.rar

No real need for catalog browser programs if you try use PBOManager and ODOL  programs.

« Last Edit: 09 Mar 2005, 20:09:41 by Desiato »

Kyle Sarnik

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Re:HEY
« Reply #6 on: 09 Mar 2005, 20:40:40 »
i know one place where that would help....i have some addons where i dont know what they are due to the language they are named in.....
but it would be a lot of work just for that

If you don't know what they are, then TRY THEM  ::)

bigdog632

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Re:HEY
« Reply #7 on: 11 Mar 2005, 04:59:10 »
lol i do try them.....but i have so many addons i forget what they are

Kyle Sarnik

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Re:HEY
« Reply #8 on: 11 Mar 2005, 21:52:18 »
Um... I find that hard to believe, and when you forget just place it and hit preview. There, thats just what you wanted just built in to the game allready.   ;)

bigdog632

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Re:HEY
« Reply #9 on: 12 Mar 2005, 06:46:27 »
well ya dont ahve to believe me, but the stuff is in another language
and i do use the preview to figure out what it is

Offline Mikeyfish90210

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Re:HEY
« Reply #10 on: 13 Mar 2005, 22:06:46 »
well shut up firstly, and secondly what's the F**king point of having to exit your mission every F**king time you want to see what some stupid add-on that some retard has named stupidly looks like, this laborious task could be simply, yes simply corrected by a simple preview window with a small picture. Eurgh really you piss me off, can you honestly tell me what the hell this add-on looks like "TREE artic large leafy1" without having to long windedly save your mission which may I add could be of any size, then load up the desert landscape put the add-on on and then reverse the process?!!??!!? Just because I'm not F**king dedicating my life to a game doesn't mean I have to suffer your retarded blows to "shoot this one down in flames!" piss off and die, thanks for nothing I hate you. Oh yeah and make me the add-on!!!!
:moon::moon::moon::moon::moon::moon::moon::moon::moon::moon::moon::moon:
MIkEy FIshY BoyY YabDAO

Offline Mikeyfish90210

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Re:HEY
« Reply #11 on: 13 Mar 2005, 22:15:22 »
Have you actually read any of these other f**king retarded ideas?!?!?!?
MIkEy FIshY BoyY YabDAO

Offline Planck

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Re:HEY
« Reply #12 on: 13 Mar 2005, 22:32:40 »
Ok, lets get this one into perspective.

In order to do what you want with your little 'thumbnail' previews, you would have to run an external program to generate said 'thumbnails' as there is no facility within OFP to do this.
Then you would need to find a way of accessing these 'thumbnails' from within the editor.

If you wanted the facility for OFP to actually do this sort of thing, you would have to re-write the game .exe file and that too much work for little gain, not to mention slightly illegal.

There is no way to run an external program from the mission editor, the only way to run external programs is to Alt-Tab out and run them.

Thats the way I see it, if anybody can think of a way of doing this in the editor whilst constructing a mission, be my quest and outline a method by which it could be done.


Planck
I know a little about a lot, and a lot about a little.

Kyle Sarnik

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Re:HEY
« Reply #13 on: 13 Mar 2005, 22:38:35 »
You don't have to exit your mission man, just place the addon in that current mission next to you, then hit preview, look at it, learn it, then go back to the editor, its really simple. A program to view it would also be pointless and make it even more work, since it would have to be external, causing you to minimize OFP completly, then your program would have to temporarily decompress the pbo (which isn't even possible while OFP is running, since the addon is in use), then open the models in something similar to bulldozer. All this would take much much longer than simply previewing it in the editor. This thread is pointless I don't see why its even worth arguing any more.

Offline greg147

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Re:HEY
« Reply #14 on: 13 Mar 2005, 22:52:06 »
can you honestly tell me what the hell this add-on looks like "TREE artic large leafy1" without having to long windedly save your mission which may I add could be of any size, then load up the desert landscape put the add-on on and then reverse the process?!!??!!?

Erm....just for the record, I'm guessing a 'TREE arctic large leafy1' is a snow covered tree with leaves, possibly large  ::)
Royal Air Assault Battalion - [L/Cpl] Greg
RAAB