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Author Topic: AddAction - It adds the action to other units if you are too close - how to disa  (Read 8298 times)

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AK-Chester

  • Guest
Well, your _unit_id is a string...  ::)

Acecool

  • Guest
Works here:
? alive _unit && local _unit && _unit == player : _unit addAction ["Statistics","Scripts/Player/Stats.sqs"]

Not _unit_id, I know, but I need to get it to work (Respawn script, Cant add to _unit as that is the dead body..)