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Author Topic: Let the dogs out  (Read 665 times)

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Offline Blanco

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Let the dogs out
« on: 06 Feb 2005, 04:42:35 »
I have an idea with Teacups dog, I'm already working on it, but I need a second opinion.

You have to be the leader of a group with some dog(s).
The leader got an action "Let the dogs out" to order the dogs. They can find (smell) enemies within a distance of X meters, I'm using General Barrons Findunits.sqf for this.  If they smell nobody within range, they should bark, otherwise they growl and start running towards the closest enemy.
Once they are searching a new action appears "Whisles them back", so they return back in formation.
I want to make them attack via general barrons dogattack script from the hellhounds in his vampirepack.  
Any other ideas?


 
« Last Edit: 06 Feb 2005, 04:42:52 by Blanco »
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Offline penguinman

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  • Money is worthless, just paper, ink, and threads
Re:Let the dogs out
« Reply #1 on: 06 Feb 2005, 23:50:11 »
i think u should use philcomandos tiger addon,

i think they can smell too and would outtomaticly attack,


like resistance soldiers, because they dont have trained military dogs  can use tigers they took from Nogova Zoo

they could make ambushes for unfortunate east soldiers

Offline Blanco

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Re:Let the dogs out
« Reply #2 on: 07 Feb 2005, 01:55:06 »
I agree that the tigerattack script is better then the hellhound script, but I'm afraid I cant use it with the dog, because the dog is based on man class and the tiger is based vehicle class.

Nway , I already made a testmission



 
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