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Author Topic: Detecting disabled vehicles  (Read 1312 times)

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Offline Sui

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Re:Detecting disabled vehicles
« Reply #15 on: 11 Jan 2005, 13:36:28 »
Actually Sui's example would be quite foolproof...
That is, if it works,...

I think that was the condition I used to detect if the armour was neutralised in Facile Ground ;D
Either that or something very similar...

Try it and see if it works for your situation ;)

Offline h-

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Re:Detecting disabled vehicles
« Reply #16 on: 11 Jan 2005, 19:32:26 »
::)
[offtopic]
Well, I never played Facile to the end because I tried it like 30 times and it always got stuck on the minefield hasle in the beginning... ;)
Once even waited several hours on that spot and nobody moved anywhere...
[/offtopic]

But if you've used that syntax then it should work... :P
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