Home
Intel Depot
Editors Depot
Missions Depot
Addons Depot
Forum
Home
Help
Search
Login
Register
OFPEC Forum
»
Editors Depot - Mission Editing and Scripting
»
OFP - Editing/Scripting General
(Moderators:
h-
,
savedbygrace
,
Gruntage
) »
Speak, Game Logic, Speak!
« previous
next »
Send this topic
Print
Pages: [
1
]
Go Down
Author
Topic: Speak, Game Logic, Speak! (Read 436 times)
0 Members and 1 Guest are viewing this topic.
Mr.Peanut
Former Staff
urp!
Speak, Game Logic, Speak!
«
on:
21 Dec 2004, 15:28:11 »
I have tried using the Say command with game logics and it does not seem to work. Can anyone verify this?
Logged
urp!
AK-Chester
Guest
Re:Speak, Game Logic, Speak!
«
Reply #1 on:
21 Dec 2004, 15:53:55 »
I just checked that, and it works fine for me.
A game logic can "speak" like everything else, even a static object can.
Logged
Mr.Peanut
Former Staff
urp!
Re:Speak, Game Logic, Speak!
«
Reply #2 on:
21 Dec 2004, 16:12:55 »
Thanks,
I must have set the sound playback volume too low in my description.ext
Nope. That wasn't the problem. Game logics speak in all my tests, but the instance of a logic following a falling player does not work. Strange.
Found another solution.
«
Last Edit: 22 Dec 2004, 16:52:41 by Mr.Peanut
»
Logged
urp!
Send this topic
Print
Pages: [
1
]
Go Up
« previous
next »
OFPEC Forum
»
Editors Depot - Mission Editing and Scripting
»
OFP - Editing/Scripting General
(Moderators:
h-
,
savedbygrace
,
Gruntage
) »
Speak, Game Logic, Speak!
Top of page