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AI drives too slow
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Topic: AI drives too slow (Read 1204 times)
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moondogy
Guest
AI drives too slow
«
on:
02 Aug 2004, 21:36:06 »
Em, is it posible to make that AI drives faster
I wanna make a mission where u have too catch an AI guided motorbike, but its too easy! it almost stopps in sharp turns. :-\
oh, and all waypoints r FULL speed.
some script would be needed i think
lp
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Dubieman
Guest
Re:AI drives too slow
«
Reply #1 on:
03 Aug 2004, 00:30:00 »
You could use a sort of setvelocity script but that'd be odd. I dunno the AI are the crappiest drivers in the world.
And if you haven't noticed, try to drive a car at full speed through a turn. The wheels won't turn. Its the physics, but you can't change those. I don't have much setvelocity expierence so I really can't help.
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macguba
Former Staff
Re:AI drives too slow
«
Reply #2 on:
03 Aug 2004, 10:15:20 »
I'm not sure about driving but certainly running the humna player gets a speed bonus.
It might help a little if you put the biker up to maximum skill.
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Plenty of
reviewed ArmA missions
for you to play
DBR_ONIX
Guest
Re:AI drives too slow
«
Reply #3 on:
03 Aug 2004, 11:40:21 »
Yeah, the AI driving does suck
I've tried making a new CPP for a motorbike a while ago, increasing it's top speed, but it made no difference
No idea how to get round this :-\
- Ben
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Nulear_Man
Guest
Re:AI drives too slow
«
Reply #4 on:
04 Aug 2004, 18:06:12 »
ill Play around with it See if i cant Get it working
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Nulear_Man
Guest
Re:AI drives too slow
«
Reply #5 on:
04 Aug 2004, 18:13:48 »
I Saw Some Stuff in Default Vehicles Config That May Help (AI Turn Stuff)
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Nulear_Man
Guest
Re:AI drives too slow
«
Reply #6 on:
04 Aug 2004, 18:24:48 »
I Thoght you may Like this, this is the Entire Config For The MoterCycle Straight Out of Config.Bin For OFP 1.91
and The Vehicles Cfg (Bonus)
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AI drives too slow
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