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SilentHunter_764

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help plz
« on: 20 Jul 2004, 11:14:14 »
Hello all,

i am making a cutscene, and i don't know how to make people salute. Like, there is an american solider recruting res. members, and this civilian walks up to a US solider, and i dont know how to make him salute, or anything. Also, how to you record custom sounds for poeple to say?
 :-\
SilentHunter_764

Offline Messiah

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Re:help plz
« Reply #1 on: 20 Jul 2004, 11:15:22 »
grab the command reference from the editors depot, as that will tell you how to use effects etc...

the effect your're looking for is:

unitname playmove "effectstandsalute"
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Offline macguba

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Re:help plz
« Reply #2 on: 20 Jul 2004, 11:26:34 »
There is a complete listing of the switchmove animations in the Ed Depot.

To learn about sound you need Bloodmixer's sound tutorial.   Plus a microphone of course.   ;D
Plenty of reviewed ArmA missions for you to play

SilentHunter_764

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Re:help plz
« Reply #3 on: 20 Jul 2004, 23:00:28 »
In reply to messiahs post,

can you give me more info? what should i put in the script line if it was a civilian? civillian playmove "effectstandsalute"?

plz help!

Silenthunter_764

Gooner861

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Re:help plz
« Reply #4 on: 20 Jul 2004, 23:06:40 »
Hi there

Make ur civilian and name him woteva lets say unit1, than in the units init line put:

unit1 playmove "effectstandsalute"

Hopefully that shud work  ;D .

Gooner


EDIT:  Actually yet again ive noticed there is an even easier way. Instead of naming the unit all u have to do is put:

this playmove "effectstandsalute"

in the units init field.  ;D
« Last Edit: 20 Jul 2004, 23:18:55 by Gooner861 »

Dubieman

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Re:help plz
« Reply #5 on: 20 Jul 2004, 23:57:28 »
Or when he walks to the position in front of the american you make a small trigger, say 2x2. Make it activated by anyone and then group the trigger to the civvi. Then in the activation field put

recruit playmove "effectstandsalute"

assuming the civvis name is recruit. The civvi should walk over by the waypoint you gave him and when he activates the trigger he should salute... ;)

Grab the animation list too and the mission by Macguba or the one with dialogs by ponq I think. Then grab every tut relating to the subject you're havin trouble with from the ed depot and read them. Questions? Report back here I suppose. ::) :)




SilentHunter_764

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Re:help plz
« Reply #6 on: 21 Jul 2004, 07:35:19 »
Thanks for the help about that saluting thing,

Regards,

Silenthunter

SilentHunter_764

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Re:help plz
« Reply #7 on: 22 Jul 2004, 10:29:41 »
Hey guys,

What is the cript for sit down?

unitname playmove "_______"

thanks in advance,

LooseKannon

Kaliyuga

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Re:help plz
« Reply #8 on: 22 Jul 2004, 10:37:41 »
EffectStandSitDown


:cheers:

Offline macguba

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Re:help plz
« Reply #9 on: 22 Jul 2004, 11:40:08 »
To help with questions like this ponq and I (well ok mostly ponq  8)) have created a animation demo mission.   It's in the Ed Depot pending list here.

You can either look through the list and pick the animations you want to see (there are five actors ready for orders, each with a different weapon loadout), or just let the loons run through the list until you see the one you want.    There is even a textbox with the code being executed so all you have to do is copy and paste into your own mission and then get the unit name correct.[/b]
[/color]


(Yes I know this could be construed as advertising but it is directly relevant to the question asked.)
« Last Edit: 22 Jul 2004, 11:44:10 by macguba »
Plenty of reviewed ArmA missions for you to play

Offline Messiah

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Re:help plz
« Reply #10 on: 22 Jul 2004, 11:48:31 »
i think the blue writing was more the concerning thing, than advertising  :o
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Offline macguba

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Re:help plz
« Reply #11 on: 22 Jul 2004, 11:50:06 »
Lol  ;D don't worry I won't make a habit of it.   Sorry if I woke you up....
Plenty of reviewed ArmA missions for you to play

Cool Z

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Re:help plz
« Reply #12 on: 22 Jul 2004, 15:46:12 »
Quote
EDIT:  Actually yet again ive noticed there is an even easier way. Instead of naming the unit all u have to do is put:

this playmove "effectstandsalute"

in the units init field.  

If you put it in the unit's init field he'll start off like that, which I'm pretty sure won't be much use for a cutscene.

Just put in the unit's name field "recruit" or something like that, whatever you wish to call him. Note that name is an editing reference only and is not the actual name of the guy in the mission (Just incase ya don't know).

Anyway, have a waypoint or trigger set for when you want him to do the animation and put this in the "On Activation" field:

Code: [Select]
recruit playmove "EffectStandSalute"
If he is unarmed he shouldn't hold the pose, and should only stay like that for a second or 2, which I'm pretty sure will be useful for you.

Offline macguba

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Re:help plz
« Reply #13 on: 22 Jul 2004, 16:31:25 »
Not all playmoves/switchmoves work from the init field.    Sometimes you have to give the loon a waypoint where he starts and put the command in the waypoint.

Some animations also require the unit to be in a particular state:  for example I have a feeling that the salute one requires the unit to be in "safe":  if he is "aware" he may not salute.
Plenty of reviewed ArmA missions for you to play

Dubieman

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Re:help plz
« Reply #14 on: 22 Jul 2004, 17:22:42 »
Ohh yea and grab the animation list from macguba too. I find its easier now that I've gone through his mission a few times. I know what everything looks like, I just don't know the name spelling perfectly.

Its a little text doc in the editor depot... ;)

And if you're makin a cutscene, you can call the animation from the script itself.

Code: [Select]
;=== 13:34:51
_camera camSetTarget [107054.46,-12588.97,164.24]
_camera camSetPos [8292.13,3095.70,1.54]
_camera camSetFOV 0.700
_camera camCommit 0
@camCommitted _camera
boss switchmove "EffectStandTalk"
titletext ["Because, I don't want to get into any tight spots you see?","plain down",1]
~5

You see boss switchmove efectstandtalk?

Good luck with your cutscene.