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Author Topic: Go underwater?  (Read 336 times)

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REdSpEAr

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Go underwater?
« on: 24 Jun 2004, 06:28:06 »
How do i check if an object is underwater? It would be neat to have a command like "inwater" or a surface checking. Someone suggested to do a height check against 0, doesn't seem to work though.   :-\

Offline dmakatra

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  • Better known as Armsty
Re:Go underwater?
« Reply #1 on: 24 Jun 2004, 08:23:06 »