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Author Topic: Scripts with the ICPanims  (Read 18428 times)

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Offline ahmed117

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  • The 3d!t0R -=I.S.I=-
Re: Scripts with the ICPanims
« Reply #60 on: 27 Jan 2012, 06:46:08 »
Great job Sir, But any way, where I can find a list of commands of moves of icp_anims?
The 3d!t0R            -=O.F.P.E.C=-                                                         -=I.S.I=-

STiT/LK

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Re: Scripts with the ICPanims
« Reply #61 on: 27 Jan 2012, 13:10:30 »
Available values of ICP Anims are:
Standing animations:
Code: [Select]
ICPStand1
ICPStand2
ICPStand3
ICPStand4
ICPStand5
ICPStand6
ICPStand7
ICPStand8
ICPStand9
ICPStand10
ICPStand11
ICPStand12
ICPStand13
Guarding animations:
Code: [Select]
ICPGuard1
ICPGuard1Radio
ICPGuard2
ICPGuard3
Crouch animations:
Code: [Select]
ICPCrouch1
ICPCrouch2
ICPCrouch3
Jumping animations:
Code: [Select]
ICPJump1
ICPJump2
Lying animations:
Code: [Select]
ICPLie1
ICPLie2
ICPLie3
Dying animations:
Code: [Select]
ICPDead1
ICPDead2
Sitting animations:
Code: [Select]
ICPSitdown1
ICPSitdown2
ICPSitdown3
ICPSitdown4
Aiming animations:
Code: [Select]
ICPAim1
ICPAim2
ICPAim3
ICPAim4
ICPAim5
ICPAim6
ICPAim7
ICPAim8
ICPAim9
ICPAim10
ICPAim11
ICPAim12
Smoking animations:
Code: [Select]
ICPSmoke1
ICPSmoke2

These values can be used with the switchMove command, that you should place in unit's Init field, in the mission editor.